newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
This commit is contained in:
@@ -10,6 +10,66 @@
|
||||
#endif//_DEBUG
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
const VkDeviceSize GetVertexCount( PrimitiveData *pd);
|
||||
const int GetVABCount( PrimitiveData *pd);
|
||||
VABAccess * GetVABAccess( PrimitiveData *pd,const AnsiString &name);
|
||||
IBAccess * GetIBAccess( PrimitiveData *pd);
|
||||
void Destory( PrimitiveData *pd);
|
||||
void Free( PrimitiveData *pd);
|
||||
|
||||
class PrimitivePrivateBuffer:public Primitive
|
||||
{
|
||||
public:
|
||||
|
||||
using Primitive::Primitive;
|
||||
|
||||
~PrimitivePrivateBuffer() override
|
||||
{
|
||||
Destory(prim_data);
|
||||
}
|
||||
|
||||
friend Primitive *CreatePrimitivePrivate(const AnsiString &,PrimitiveData *);
|
||||
};//class PrimitivePrivateBuffer
|
||||
|
||||
class PrimitiveVDM:public Primitive
|
||||
{
|
||||
VertexDataManager *vdm;
|
||||
|
||||
public:
|
||||
|
||||
PrimitiveVDM(VertexDataManager *_vdm,const AnsiString &pn,PrimitiveData *pd):Primitive(pn,pd)
|
||||
{
|
||||
vdm=_vdm;
|
||||
}
|
||||
|
||||
~PrimitiveVDM() override
|
||||
{
|
||||
|
||||
|
||||
Free(prim_data);
|
||||
}
|
||||
|
||||
friend Primitive *CreatePrimitivePrivate(VertexDataManager *,const AnsiString &,PrimitiveData *);
|
||||
};//class PrimitiveVDM;
|
||||
|
||||
Primitive *CreatePrimitivePrivate(const AnsiString &name,PrimitiveData *pd)
|
||||
{
|
||||
if(!pd)return(nullptr);
|
||||
if(name.IsEmpty())return(nullptr);
|
||||
|
||||
return(new PrimitivePrivateBuffer(name,pd));
|
||||
}
|
||||
|
||||
Primitive *CreatePrimitivePrivate(VertexDataManager *vdm,const AnsiString &name,PrimitiveData *pd)
|
||||
{
|
||||
if(!vdm)return(nullptr);
|
||||
if(!pd)return(nullptr);
|
||||
if(name.IsEmpty())return(nullptr);
|
||||
|
||||
return(new PrimitiveVDM(vdm,name,pd));
|
||||
}
|
||||
|
||||
//bool Renderable::Set(const int stage_input_binding,VIL *vil,VkDeviceSize offset)
|
||||
//{
|
||||
// if(stage_input_binding<0||stage_input_binding>=buf_count||!vil)return(false);
|
||||
@@ -28,56 +88,24 @@ VK_NAMESPACE_BEGIN
|
||||
// return(true);
|
||||
//}
|
||||
|
||||
bool Primitive::SetVAB(const AnsiString &name,VAB *vab,VkDeviceSize start)
|
||||
const VkDeviceSize Primitive::GetVertexCount()const
|
||||
{
|
||||
if(!vab)return(false);
|
||||
if(vab_access_map.KeyExist(name))return(false);
|
||||
|
||||
VABAccess vad;
|
||||
|
||||
vad.vab=vab;
|
||||
vad.start=start;
|
||||
|
||||
vab_access_map.Add(name,vad);
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
{
|
||||
du->SetBuffer(vab->GetBuffer(),prim_name+":VAB:Buffer:"+name);
|
||||
du->SetDeviceMemory(vab->GetVkMemory(),prim_name+":VAB:Memory:"+name);
|
||||
}
|
||||
#endif//_DEBUG
|
||||
|
||||
return(true);
|
||||
return VK_NAMESPACE::GetVertexCount(prim_data);
|
||||
}
|
||||
|
||||
const bool Primitive::GetVABAccess(const AnsiString &name,VABAccess *vad)
|
||||
const int Primitive::GetVACount()const
|
||||
{
|
||||
if(name.IsEmpty())return(false);
|
||||
if(!vad)return(false);
|
||||
|
||||
return vab_access_map.Get(name,*vad);
|
||||
return GetVABCount(prim_data);
|
||||
}
|
||||
|
||||
bool Primitive::SetIndex(IndexBuffer *ib,VkDeviceSize start,const VkDeviceSize index_count)
|
||||
VABAccess *Primitive::GetVABAccess(const AnsiString &name)
|
||||
{
|
||||
if(!ib)return(false);
|
||||
|
||||
ib_access.buffer=ib;
|
||||
ib_access.start=start;
|
||||
ib_access.count=index_count;
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugUtils *du=device->GetDebugUtils();
|
||||
|
||||
if(du)
|
||||
{
|
||||
du->SetBuffer(ib->GetBuffer(),prim_name+":IBO:Buffer");
|
||||
du->SetDeviceMemory(ib->GetVkMemory(),prim_name+":IBO:Memory");
|
||||
}
|
||||
#endif//_DEBUG
|
||||
return(true);
|
||||
return VK_NAMESPACE::GetVABAccess(prim_data,name);
|
||||
}
|
||||
|
||||
IBAccess *Primitive::GetIBAccess()
|
||||
{
|
||||
return VK_NAMESPACE::GetIBAccess(prim_data);
|
||||
}
|
||||
|
||||
VK_NAMESPACE_END
|
||||
|
@@ -1,18 +1,65 @@
|
||||
#include<hgl/graph/VKPrimitiveData.h>
|
||||
#include<hgl/graph/VKVertexInputLayout.h>
|
||||
#include<hgl/graph/VKVertexAttribBuffer.h>
|
||||
#include<hgl/graph/VKIndexBuffer.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
bool InitPrimitiveData(PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc)
|
||||
struct PrimitiveData
|
||||
{
|
||||
if(!pd)return(false);
|
||||
if(!_vil)return(false);
|
||||
if(vc<=0)return(false);
|
||||
const VIL * vil;
|
||||
|
||||
hgl_zero(*pd);
|
||||
VkDeviceSize vertex_count;
|
||||
|
||||
/*
|
||||
1.<2E><>ֹ2024.4.27<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>vulkan.gpuinfo.orgͳ<67>ƣ<EFBFBD>ֻ<EFBFBD><D6BB>9%<25><><EFBFBD>豸maxVertexInputAttributesΪ16<31><36><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>16<31><36><EFBFBD>豸<EFBFBD><E8B1B8>
|
||||
9.0%<25><><EFBFBD>豸Ϊ28 - 31
|
||||
70.7%<25><><EFBFBD>豸Ϊ32
|
||||
9.6%<25><><EFBFBD>豸Ϊ64
|
||||
|
||||
pd->vil=_vil;
|
||||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱû<CAB1>з<EFBFBD><D0B7><EFBFBD><EFBFBD><EFBFBD>Ҫʹ<D2AA><CAB9>16<31><36><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ե<EFBFBD><D4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݶ<EFBFBD>ʹ<EFBFBD><CAB9>16<31><36>
|
||||
(<28><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>ٴβ<D9B4>ѯ<EFBFBD><D1AF>ֵ<EFBFBD>Ƿ<EFBFBD><C7B7>ɸijɸ<C4B3><C9B8>ߵ<EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>Լ<EFBFBD><D4BC>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ)
|
||||
|
||||
2.Ϊ<><CEAA>va_nameʹ<65><CAB9>char[][]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>String<6E>Լ<EFBFBD><D4BC><EFBFBD>̬<EFBFBD><CCAC><EFBFBD><EFBFBD><EFBFBD>ڴ棿
|
||||
|
||||
<20><><EFBFBD><EFBFBD>Ϊ<EFBFBD>˱رܶ<D8B1>̬<EFBFBD><CCAC><EFBFBD><EFBFBD><EFBFBD>ڴ棬<DAB4>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1>memcpy<70><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ˴<D4B4><CBB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塣
|
||||
*/
|
||||
|
||||
VABAccess vab_access[HGL_MAX_VERTEX_ATTRIB_COUNT];
|
||||
IBAccess ib_access;
|
||||
};//struct PrimitiveData
|
||||
|
||||
PrimitiveData *CreatePrimitiveData(const VIL *_vil,const VkDeviceSize vc)
|
||||
{
|
||||
if(!_vil)return(nullptr);
|
||||
if(vc<=0)return(nullptr);
|
||||
|
||||
PrimitiveData *pd=hgl_zero_new<PrimitiveData>();
|
||||
|
||||
pd->vil =_vil;
|
||||
pd->vertex_count=vc;
|
||||
|
||||
return(true);
|
||||
return(pd);
|
||||
}
|
||||
|
||||
void Free(PrimitiveData *pd)
|
||||
{
|
||||
if(!pd)return;
|
||||
|
||||
delete pd;
|
||||
}
|
||||
|
||||
const VkDeviceSize GetVertexCount(PrimitiveData *pd)
|
||||
{
|
||||
if(!pd)return(0);
|
||||
|
||||
return pd->vertex_count;
|
||||
}
|
||||
|
||||
const int GetVABCount(PrimitiveData *pd)
|
||||
{
|
||||
if(!pd)return(-1);
|
||||
if(!pd->vil)return(-2);
|
||||
|
||||
return pd->vil->GetCount();
|
||||
}
|
||||
|
||||
int GetVABIndex(const PrimitiveData *pd,const AnsiString &name)
|
||||
@@ -24,7 +71,7 @@ int GetVABIndex(const PrimitiveData *pd,const AnsiString &name)
|
||||
return pd->vil->GetIndex(name);
|
||||
}
|
||||
|
||||
VABAccess *GetVAB(PrimitiveData *pd,const int index)
|
||||
VABAccess *GetVABAccess(PrimitiveData *pd,const int index)
|
||||
{
|
||||
if(!pd)return(nullptr);
|
||||
if(!pd->vil)return(nullptr);
|
||||
@@ -33,29 +80,66 @@ VABAccess *GetVAB(PrimitiveData *pd,const int index)
|
||||
return pd->vab_access+index;
|
||||
}
|
||||
|
||||
VABAccess *SetVAB(PrimitiveData *pd,const int index,VAB *vab,VkDeviceSize start,VkDeviceSize count)
|
||||
VABAccess *GetVABAccess(PrimitiveData *pd,const AnsiString &name)
|
||||
{
|
||||
if(!pd)return(nullptr);
|
||||
if(!pd->vil)return(nullptr);
|
||||
if(index<0||index>=pd->vil->GetCount())return(nullptr);
|
||||
if(name.IsEmpty())return(nullptr);
|
||||
|
||||
VABAccess *vaba=pd->vab_access+index;
|
||||
const int index=pd->vil->GetIndex(name);
|
||||
|
||||
vaba->vab=vab;
|
||||
vaba->start=start;
|
||||
vaba->count=count;
|
||||
if(index<0)return(nullptr);
|
||||
|
||||
//#ifdef _DEBUG
|
||||
// DebugUtils *du=device->GetDebugUtils();
|
||||
return pd->vab_access+index;
|
||||
}
|
||||
|
||||
// if(du)
|
||||
// {
|
||||
// du->SetBuffer(vab->GetBuffer(),prim_name+":VAB:Buffer:"+name);
|
||||
// du->SetDeviceMemory(vab->GetVkMemory(),prim_name+":VAB:Memory:"+name);
|
||||
// }
|
||||
//#endif//_DEBUG
|
||||
//VABAccess *SetVAB(PrimitiveData *pd,const int index,VAB *vab,VkDeviceSize start,VkDeviceSize count)
|
||||
//{
|
||||
// if(!pd)return(nullptr);
|
||||
// if(!pd->vil)return(nullptr);
|
||||
// if(index<0||index>=pd->vil->GetCount())return(nullptr);
|
||||
//
|
||||
// VABAccess *vaba=pd->vab_access+index;
|
||||
//
|
||||
// vaba->vab=vab;
|
||||
// vaba->start=start;
|
||||
// vaba->count=count;
|
||||
//
|
||||
// //#ifdef _DEBUG
|
||||
// // DebugUtils *du=device->GetDebugUtils();
|
||||
//
|
||||
// // if(du)
|
||||
// // {
|
||||
// // du->SetBuffer(vab->GetBuffer(),prim_name+":VAB:Buffer:"+name);
|
||||
// // du->SetDeviceMemory(vab->GetVkMemory(),prim_name+":VAB:Memory:"+name);
|
||||
// // }
|
||||
// //#endif//_DEBUG
|
||||
//
|
||||
// return vaba;
|
||||
//}
|
||||
|
||||
return vaba;
|
||||
void Destory(PrimitiveData *pd)
|
||||
{
|
||||
if(!pd)return;
|
||||
|
||||
VABAccess *vab=pd->vab_access;
|
||||
|
||||
for(uint32_t i=0;i<pd->vil->GetCount();i++)
|
||||
{
|
||||
if(vab->vab)
|
||||
{
|
||||
delete vab->vab;
|
||||
vab->vab=nullptr;
|
||||
}
|
||||
|
||||
++vab;
|
||||
}
|
||||
|
||||
if(pd->ib_access.buffer)
|
||||
{
|
||||
delete pd->ib_access.buffer;
|
||||
pd->ib_access.buffer=nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void SetIndexBuffer(PrimitiveData *pd,IndexBuffer *ib,const VkDeviceSize ic)
|
||||
@@ -67,4 +151,11 @@ void SetIndexBuffer(PrimitiveData *pd,IndexBuffer *ib,const VkDeviceSize ic)
|
||||
pd->ib_access.count=ic;
|
||||
}
|
||||
|
||||
IBAccess *GetIBAccess(PrimitiveData *pd)
|
||||
{
|
||||
if(!pd)return(nullptr);
|
||||
|
||||
return &(pd->ib_access);
|
||||
}
|
||||
|
||||
VK_NAMESPACE_END
|
@@ -80,16 +80,34 @@ MaterialInstance *RenderResource::CreateMaterialInstance(const mtl::MaterialCrea
|
||||
return CreateMaterialInstance(mtl,vil_cfg);
|
||||
}
|
||||
|
||||
Primitive *RenderResource::CreatePrimitive(const AnsiString &name,const uint32_t vertex_count)
|
||||
Primitive *CreatePrimitivePrivate(const AnsiString &,PrimitiveData *);
|
||||
|
||||
Primitive *RenderResource::CreatePrimitive(const AnsiString &name,PrimitiveData *pd)
|
||||
{
|
||||
if(!vertex_count)return(nullptr);
|
||||
if(!pd)return(nullptr);
|
||||
|
||||
Primitive *ro=new Primitive(device,name,vertex_count);
|
||||
Primitive *prim=CreatePrimitivePrivate(name,pd);
|
||||
|
||||
if(ro)
|
||||
Add(ro);
|
||||
if(prim)
|
||||
Add(prim);
|
||||
|
||||
return ro;
|
||||
return prim;
|
||||
}
|
||||
|
||||
Primitive *CreatePrimitivePrivate(VertexDataManager *,const AnsiString &,PrimitiveData *);
|
||||
|
||||
Primitive *RenderResource::CreatePrimitive(VertexDataManager *vdm,const AnsiString &name,PrimitiveData *pd)
|
||||
{
|
||||
if(!vdm)return(nullptr);
|
||||
if(!pd)return(nullptr);
|
||||
if(name.IsEmpty())return(nullptr);
|
||||
|
||||
Primitive *prim=CreatePrimitivePrivate(vdm,name,pd);
|
||||
|
||||
if(prim)
|
||||
Add(prim);
|
||||
|
||||
return prim;
|
||||
}
|
||||
|
||||
Renderable *RenderResource::CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p)
|
||||
|
@@ -58,48 +58,46 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
VAB *vab;
|
||||
|
||||
VertexInputData *vid=new VertexInputData(input_count,prim->GetVertexCount(),prim->GetIBAccess());
|
||||
|
||||
const VertexInputFormat *vif=vil->GetVIFList(VertexInputGroup::Basic);
|
||||
VABAccess vad;
|
||||
VABAccess *vab_access;
|
||||
|
||||
for(uint i=0;i<input_count;i++)
|
||||
{
|
||||
//注: VIF来自于材质,但VAB来自于Primitive。
|
||||
// 两个并不一定一样,排序也不一定一样。所以不能让PRIMTIVE直接提供BUFFER_LIST/OFFSET来搞一次性绑定。
|
||||
|
||||
if(!prim->GetVABAccess(vif->name,&vad))
|
||||
vab_access=prim->GetVABAccess(vif->name);
|
||||
|
||||
if(!vab_access||!vab_access->vab)
|
||||
{
|
||||
LOG_ERROR("[FATAL ERROR] not found VAB \""+AnsiString(vif->name)+"\" in Material: "+mtl_name);
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
vab=vad.vab;
|
||||
|
||||
if(vab->GetFormat()!=vif->format)
|
||||
if(vab_access->vab->GetFormat()!=vif->format)
|
||||
{
|
||||
LOG_ERROR( "[FATAL ERROR] VAB \""+UTF8String(vif->name)+
|
||||
UTF8String("\" format can't match Renderable, Material(")+mtl_name+
|
||||
UTF8String(") Format(")+GetVulkanFormatName(vif->format)+
|
||||
UTF8String("), VAB Format(")+GetVulkanFormatName(vab->GetFormat())+
|
||||
UTF8String("), VAB Format(")+GetVulkanFormatName(vab_access->vab->GetFormat())+
|
||||
")");
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
if(vab->GetStride()!=vif->stride)
|
||||
if(vab_access->vab->GetStride()!=vif->stride)
|
||||
{
|
||||
LOG_ERROR( "[FATAL ERROR] VAB \""+UTF8String(vif->name)+
|
||||
UTF8String("\" stride can't match Renderable, Material(")+mtl_name+
|
||||
UTF8String(") stride(")+UTF8String::numberOf(vif->stride)+
|
||||
UTF8String("), VAB stride(")+UTF8String::numberOf(vab->GetStride())+
|
||||
UTF8String("), VAB stride(")+UTF8String::numberOf(vab_access->vab->GetStride())+
|
||||
")");
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
vid->buffer_offset[i]=vad.start;
|
||||
vid->buffer_list[i]=vab->GetBuffer();
|
||||
vid->buffer_offset[i]=vab_access->start;
|
||||
vid->buffer_list[i]=vab_access->vab->GetBuffer();
|
||||
++vif;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user