newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
This commit is contained in:
@@ -7,9 +7,6 @@
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#include<hgl/graph/VKVertexAttribBuffer.h>
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VK_NAMESPACE_BEGIN
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class VertexDataManager;
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struct PrimitiveData;
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/**
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* 可绘制图元创建器
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*/
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@@ -24,34 +21,38 @@ protected:
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protected:
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PrimitiveData * prim_data;
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void_pointer vab_map_ptr[HGL_MAX_VERTEX_ATTRIB_COUNT];
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AnsiString prim_name; ///<名称
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PrimitiveData * prim_data; ///<图元数据
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VkDeviceSize vertices_number;
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IndexBuffer * ibo;
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void * ibo_map;
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VkDeviceSize vertices_number; ///<顶点数量
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uint vab_proc_count; ///<操作的vab数量
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VkDeviceSize index_number; ///<索引数量
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IndexBuffer * ibo;
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void * ibo_map;
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protected:
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template<typename T> friend class VABRawMap;
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template<typename T> friend class VABMap;
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VABAccess *AcquirePVB(const AnsiString &,const VkFormat &,const void *data); ///<请求一个顶点属性数据区
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void ClearAllData();
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public:
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PrimitiveCreater(GPUDevice *,const VIL *);
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PrimitiveCreater(GPUDevice *,const VIL *,const AnsiString &name);
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//PrimitiveCreater(VertexDataManager *);
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virtual ~PrimitiveCreater();
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virtual ~PrimitiveCreater()
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{
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ClearAllData();
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}
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virtual bool Init(const VkDeviceSize vertices_count,const VkDeviceSize index_count,IndexType it=IndexType::AUTO); ///<初始化,参数为顶点数量
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const VkDeviceSize GetVertexCount()const{ return vertices_number; } ///<取得顶点数量
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bool WriteVAB(const AnsiString &name,const void *data,const uint32_t bytes); ///<直接写入顶点属性数据
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VABAccess * AcquirePVB (const AnsiString &name,const VkFormat &format,const void *data=nullptr,const VkDeviceSize bytes=0); ///<请求一个顶点属性数据区
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bool WriteVAB (const AnsiString &name,const VkFormat &format,const void *data,const uint32_t bytes) ///<直接写入顶点属性数据
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{
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return AcquirePVB(name,format,data,bytes);
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}
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const IndexType GetIndexType()const{return ibo?ibo->GetType():IndexType::ERR;} ///<取得索引数据类型
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@@ -61,6 +62,9 @@ public:
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if(!ibo)return(nullptr);
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if(ibo->GetStride()!=sizeof(T))return(nullptr);
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if(!ibo_map)
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ibo_map=ibo->Map();
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return (T *)ibo_map;
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}
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@@ -69,12 +73,19 @@ public:
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if(!ibo)return(false);
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if(ibo->GetStride()!=sizeof(T))return(false);
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hgl_cpy<T>((T *)ibo_map,data,index_number);
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if(ibo_map)
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{
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hgl_cpy<T>((T *)ibo_map,data,index_number);
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ibo->Unmap();
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ibo_map=nullptr;
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}
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else
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ibo->Write(data);
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return(true);
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}
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virtual Primitive * Finish(RenderResource *,const AnsiString &); ///<结束并创建可渲染对象
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virtual Primitive * Finish(RenderResource *); ///<结束并创建可渲染对象
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};//class PrimitiveCreater
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/**
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@@ -87,19 +98,25 @@ template<typename T> class VABRawMap
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public:
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VABRawMap(PrimitiveCreater *pc,const AnsiString &name)
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VABRawMap(PrimitiveCreater *pc,const VkFormat &format,const AnsiString &name)
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{
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vaba=pc->AcquirePVB(name,T::GetVulkanFormat(),nullptr);
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vaba=pc->AcquirePVB(name,format);
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map_ptr=(T *)(vaba->vab->Map(vaba->start,vaba->count));
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if(vaba)
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map_ptr=(T *)(vaba->vab->Map(vaba->start,vaba->count));
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else
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map_ptr=nullptr;
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}
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~VABRawMap()
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{
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vaba->vab->Unmap();
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if(vaba)
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vaba->vab->Unmap();
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}
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T *operator->(){ return map_ptr; }
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const bool IsValid()const{ return vaba; }
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operator T *(){ return map_ptr; }
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};//template<typename T> class VABRawMap
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typedef VABRawMap<int8> VABRawMapi8, VABRawMapByte;
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@@ -125,23 +142,34 @@ public:
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{
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vaba=pc->AcquirePVB(name,T::GetVulkanFormat(),nullptr);
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void *map_ptr=vaba->vab->Map(vaba->start,vaba->count);
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if(vaba)
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{
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void *map_ptr=vaba->vab->Map(vaba->start,vaba->count);
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vb=T::Create(pc->GetVertexCount(),map_ptr);
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vb=T::Create(pc->GetVertexCount(),map_ptr);
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vb->Begin();
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vb->Begin();
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}
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else
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{
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vb=nullptr;
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}
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}
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~VABMap()
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{
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vaba->vab->Unmap();
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if(vaba)
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vaba->vab->Unmap();
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}
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void Restart()
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{
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vb->Begin();
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if(vb)
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vb->Begin();
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}
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const bool IsValid()const{ return vb; }
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T *operator->(){ return vb; }
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};//template<typename T> class VABMap
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@@ -122,6 +122,7 @@ struct PrimitiveData;
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class Primitive;
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class Renderable;
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class VertexDataManager;
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class RenderResource;
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enum class SharingMode
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@@ -3,10 +3,9 @@
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#include<hgl/type/Map.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/AABB.h>
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#include<hgl/graph/VKPrimitiveData.h>
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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/**
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* 单一图元数据访问接口<br>
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*
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@@ -26,31 +25,35 @@ class Primitive
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protected:
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AnsiString prim_name;
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PrimitiveData *prim_data;
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protected:
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AABB BoundingBox;
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public:
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protected:
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Primitive(const AnsiString &n)
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Primitive(const AnsiString &pn,PrimitiveData *pd)
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{
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prim_name=n;
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prim_name=pn;
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prim_data=pd;
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}
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virtual ~Primitive()=0;
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public:
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virtual ~Primitive()=default;
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public:
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virtual const VkDeviceSize GetVertexCount ()const=0;
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virtual const int GetVACount ()const=0;
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virtual const bool GetVABAccess (const AnsiString &,VABAccess *)=0;
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virtual const IBAccess * GetIBAccess ()const=0;
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const AnsiString & GetName ()const{ return prim_name; }
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const VkDeviceSize GetVertexCount ()const;
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const int GetVACount ()const;
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VABAccess * GetVABAccess (const AnsiString &);
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IBAccess * GetIBAccess ();
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const AABB & GetBoundingBox ()const{return BoundingBox;}
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const AABB & GetBoundingBox ()const{return BoundingBox;}
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};//class Primitive
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Primitive *CreatePrimitive(const PrimitiveData *);
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Primitive *CreatePrimitivePrivate(const AnsiString &,PrimitiveData *);
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Primitive *CreatePrimitivePrivate(VertexDataManager *,const AnsiString &,PrimitiveData *);
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VK_NAMESPACE_END
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@@ -1,40 +0,0 @@
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#pragma once
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#include<hgl/graph/VKVertexInputLayout.h>
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#include<hgl/graph/VKVertexAttribBuffer.h>
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#include<hgl/graph/VKIndexBuffer.h>
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#include<hgl/graph/AABB.h>
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VK_NAMESPACE_BEGIN
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/*
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1.截止2024.4.27,根据vulkan.gpuinfo.org统计,只有9%的设备maxVertexInputAttributes为16,不存在低于16的设备。
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9.0%的设备为28 - 31
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70.7%的设备为32
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9.6%的设备为64
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由于我们暂时没有发现需要使用16个以上属性的情况,所以这里暂定使用16。
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(如果时间过去久远,可再次查询此值是否可改成更高的值,以及是否需要)
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2.为何va_name使用char[][]而不是String以及动态分配内存?
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就是为了必避动态分配内存,以及可以直接memcpy处理,所以此处这样定义。
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*/
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struct PrimitiveData
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{
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const VIL * vil;
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VkDeviceSize vertex_count;
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VABAccess vab_access[HGL_MAX_VERTEX_ATTRIB_COUNT];
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IBAccess ib_access;
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};//struct PrimitiveData
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bool InitPrimitiveData( PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc);
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int GetVABIndex(const PrimitiveData *pd,const AnsiString &name);
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VABAccess * GetVAB( PrimitiveData *pd,const int);
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VABAccess * SetVAB( PrimitiveData *pd,const int,VAB *vab,VkDeviceSize start,VkDeviceSize count);
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void SetIndexBuffer( PrimitiveData *pd,IndexBuffer *ib,const VkDeviceSize ic);
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VK_NAMESPACE_END
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@@ -147,7 +147,8 @@ public: //Material
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MaterialInstance * CreateMaterialInstance(const mtl::MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);
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Primitive * CreatePrimitive(const AnsiString &,const uint32_t vertex_count=0);
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Primitive * CreatePrimitive( const AnsiString &,PrimitiveData *);
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Primitive * CreatePrimitive(VertexDataManager *,const AnsiString &,PrimitiveData *);
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Renderable * CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p);
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@@ -9,8 +9,6 @@ namespace hgl
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{
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namespace graph
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{
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class VertexDataManager;
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struct IBAccessNode:public IBAccess
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{
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private:
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