newly PrimitiveData struct and Primitive class. Can't Run!!!

next step is to support PrimitiveVDM.
This commit is contained in:
2024-05-23 02:19:40 +08:00
parent e27442a0b4
commit 40ce978f85
14 changed files with 509 additions and 388 deletions

View File

@@ -7,9 +7,6 @@
#include<hgl/graph/VKVertexAttribBuffer.h>
VK_NAMESPACE_BEGIN
class VertexDataManager;
struct PrimitiveData;
/**
* 可绘制图元创建器
*/
@@ -24,34 +21,38 @@ protected:
protected:
PrimitiveData * prim_data;
void_pointer vab_map_ptr[HGL_MAX_VERTEX_ATTRIB_COUNT];
AnsiString prim_name; ///<名称
PrimitiveData * prim_data; ///<图元数据
VkDeviceSize vertices_number;
IndexBuffer * ibo;
void * ibo_map;
VkDeviceSize vertices_number; ///<顶点数量
uint vab_proc_count; ///<操作的vab数量
VkDeviceSize index_number; ///<索引数量
IndexBuffer * ibo;
void * ibo_map;
protected:
template<typename T> friend class VABRawMap;
template<typename T> friend class VABMap;
VABAccess *AcquirePVB(const AnsiString &,const VkFormat &,const void *data); ///<请求一个顶点属性数据区
void ClearAllData();
public:
PrimitiveCreater(GPUDevice *,const VIL *);
PrimitiveCreater(GPUDevice *,const VIL *,const AnsiString &name);
//PrimitiveCreater(VertexDataManager *);
virtual ~PrimitiveCreater();
virtual ~PrimitiveCreater()
{
ClearAllData();
}
virtual bool Init(const VkDeviceSize vertices_count,const VkDeviceSize index_count,IndexType it=IndexType::AUTO); ///<初始化,参数为顶点数量
const VkDeviceSize GetVertexCount()const{ return vertices_number; } ///<取得顶点数量
bool WriteVAB(const AnsiString &name,const void *data,const uint32_t bytes); ///<直接写入顶点属性数据
VABAccess * AcquirePVB (const AnsiString &name,const VkFormat &format,const void *data=nullptr,const VkDeviceSize bytes=0); ///<请求一个顶点属性数据
bool WriteVAB (const AnsiString &name,const VkFormat &format,const void *data,const uint32_t bytes) ///<直接写入顶点属性数据
{
return AcquirePVB(name,format,data,bytes);
}
const IndexType GetIndexType()const{return ibo?ibo->GetType():IndexType::ERR;} ///<取得索引数据类型
@@ -61,6 +62,9 @@ public:
if(!ibo)return(nullptr);
if(ibo->GetStride()!=sizeof(T))return(nullptr);
if(!ibo_map)
ibo_map=ibo->Map();
return (T *)ibo_map;
}
@@ -69,12 +73,19 @@ public:
if(!ibo)return(false);
if(ibo->GetStride()!=sizeof(T))return(false);
hgl_cpy<T>((T *)ibo_map,data,index_number);
if(ibo_map)
{
hgl_cpy<T>((T *)ibo_map,data,index_number);
ibo->Unmap();
ibo_map=nullptr;
}
else
ibo->Write(data);
return(true);
}
virtual Primitive * Finish(RenderResource *,const AnsiString &); ///<结束并创建可渲染对象
virtual Primitive * Finish(RenderResource *); ///<结束并创建可渲染对象
};//class PrimitiveCreater
/**
@@ -87,19 +98,25 @@ template<typename T> class VABRawMap
public:
VABRawMap(PrimitiveCreater *pc,const AnsiString &name)
VABRawMap(PrimitiveCreater *pc,const VkFormat &format,const AnsiString &name)
{
vaba=pc->AcquirePVB(name,T::GetVulkanFormat(),nullptr);
vaba=pc->AcquirePVB(name,format);
map_ptr=(T *)(vaba->vab->Map(vaba->start,vaba->count));
if(vaba)
map_ptr=(T *)(vaba->vab->Map(vaba->start,vaba->count));
else
map_ptr=nullptr;
}
~VABRawMap()
{
vaba->vab->Unmap();
if(vaba)
vaba->vab->Unmap();
}
T *operator->(){ return map_ptr; }
const bool IsValid()const{ return vaba; }
operator T *(){ return map_ptr; }
};//template<typename T> class VABRawMap
typedef VABRawMap<int8> VABRawMapi8, VABRawMapByte;
@@ -125,23 +142,34 @@ public:
{
vaba=pc->AcquirePVB(name,T::GetVulkanFormat(),nullptr);
void *map_ptr=vaba->vab->Map(vaba->start,vaba->count);
if(vaba)
{
void *map_ptr=vaba->vab->Map(vaba->start,vaba->count);
vb=T::Create(pc->GetVertexCount(),map_ptr);
vb=T::Create(pc->GetVertexCount(),map_ptr);
vb->Begin();
vb->Begin();
}
else
{
vb=nullptr;
}
}
~VABMap()
{
vaba->vab->Unmap();
if(vaba)
vaba->vab->Unmap();
}
void Restart()
{
vb->Begin();
if(vb)
vb->Begin();
}
const bool IsValid()const{ return vb; }
T *operator->(){ return vb; }
};//template<typename T> class VABMap

View File

@@ -122,6 +122,7 @@ struct PrimitiveData;
class Primitive;
class Renderable;
class VertexDataManager;
class RenderResource;
enum class SharingMode

View File

@@ -3,10 +3,9 @@
#include<hgl/type/Map.h>
#include<hgl/type/String.h>
#include<hgl/graph/AABB.h>
#include<hgl/graph/VKPrimitiveData.h>
#include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN
/**
* 单一图元数据访问接口<br>
*
@@ -26,31 +25,35 @@ class Primitive
protected:
AnsiString prim_name;
PrimitiveData *prim_data;
protected:
AABB BoundingBox;
public:
protected:
Primitive(const AnsiString &n)
Primitive(const AnsiString &pn,PrimitiveData *pd)
{
prim_name=n;
prim_name=pn;
prim_data=pd;
}
virtual ~Primitive()=0;
public:
virtual ~Primitive()=default;
public:
virtual const VkDeviceSize GetVertexCount ()const=0;
virtual const int GetVACount ()const=0;
virtual const bool GetVABAccess (const AnsiString &,VABAccess *)=0;
virtual const IBAccess * GetIBAccess ()const=0;
const AnsiString & GetName ()const{ return prim_name; }
const VkDeviceSize GetVertexCount ()const;
const int GetVACount ()const;
VABAccess * GetVABAccess (const AnsiString &);
IBAccess * GetIBAccess ();
const AABB & GetBoundingBox ()const{return BoundingBox;}
const AABB & GetBoundingBox ()const{return BoundingBox;}
};//class Primitive
Primitive *CreatePrimitive(const PrimitiveData *);
Primitive *CreatePrimitivePrivate(const AnsiString &,PrimitiveData *);
Primitive *CreatePrimitivePrivate(VertexDataManager *,const AnsiString &,PrimitiveData *);
VK_NAMESPACE_END

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@@ -1,40 +0,0 @@
#pragma once
#include<hgl/graph/VKVertexInputLayout.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/graph/VKIndexBuffer.h>
#include<hgl/graph/AABB.h>
VK_NAMESPACE_BEGIN
/*
1.截止2024.4.27根据vulkan.gpuinfo.org统计只有9%的设备maxVertexInputAttributes为16不存在低于16的设备。
9.0%的设备为28 - 31
70.7%的设备为32
9.6%的设备为64
由于我们暂时没有发现需要使用16个以上属性的情况所以这里暂定使用16。
(如果时间过去久远,可再次查询此值是否可改成更高的值,以及是否需要)
2.为何va_name使用char[][]而不是String以及动态分配内存
就是为了必避动态分配内存以及可以直接memcpy处理所以此处这样定义。
*/
struct PrimitiveData
{
const VIL * vil;
VkDeviceSize vertex_count;
VABAccess vab_access[HGL_MAX_VERTEX_ATTRIB_COUNT];
IBAccess ib_access;
};//struct PrimitiveData
bool InitPrimitiveData( PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc);
int GetVABIndex(const PrimitiveData *pd,const AnsiString &name);
VABAccess * GetVAB( PrimitiveData *pd,const int);
VABAccess * SetVAB( PrimitiveData *pd,const int,VAB *vab,VkDeviceSize start,VkDeviceSize count);
void SetIndexBuffer( PrimitiveData *pd,IndexBuffer *ib,const VkDeviceSize ic);
VK_NAMESPACE_END

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@@ -147,7 +147,8 @@ public: //Material
MaterialInstance * CreateMaterialInstance(const mtl::MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);
Primitive * CreatePrimitive(const AnsiString &,const uint32_t vertex_count=0);
Primitive * CreatePrimitive( const AnsiString &,PrimitiveData *);
Primitive * CreatePrimitive(VertexDataManager *,const AnsiString &,PrimitiveData *);
Renderable * CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p);

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@@ -9,8 +9,6 @@ namespace hgl
{
namespace graph
{
class VertexDataManager;
struct IBAccessNode:public IBAccess
{
private: