use Prim instead macros.
use IndexType instead VkIndexType
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@@ -272,11 +272,11 @@ public:
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))//,model_data->bounding_box))
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return(false);
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if(!InitMP(&mp_solid, PRIM_TRIANGLES, OS_TEXT("res/shader/pbr_Light.vert"),
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if(!InitMP(&mp_solid, Prim::Triangles, OS_TEXT("res/shader/pbr_Light.vert"),
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OS_TEXT("res/shader/pbr_DirectionLight.frag")))
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return(false);
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if(!InitMP(&mp_line, PRIM_LINES, OS_TEXT("res/shader/PositionColor3D.vert"),
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if(!InitMP(&mp_line, Prim::Lines, OS_TEXT("res/shader/PositionColor3D.vert"),
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OS_TEXT("res/shader/VertexColor.frag")))
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return(false);
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