材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
减少在使用中的第二次手写传递,避免失误。
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@@ -56,15 +56,15 @@ public:
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public:
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Pipeline *CreatePipeline(Material *,const VIL *,const PipelineData *, const PrimitiveType &,const bool prim_restart=false);
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Pipeline *CreatePipeline(Material *,const VIL *,const InlinePipeline &, const PrimitiveType &,const bool prim_restart=false);
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Pipeline *CreatePipeline(Material *,const VIL *,const PipelineData *, const bool prim_restart=false);
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Pipeline *CreatePipeline(Material *,const VIL *,const InlinePipeline &, const bool prim_restart=false);
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Pipeline *CreatePipeline(Material *mtl, const PipelineData *, const PrimitiveType &,const bool prim_restart=false);
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Pipeline *CreatePipeline(Material *mtl, const InlinePipeline &, const PrimitiveType &,const bool prim_restart=false);
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Pipeline *CreatePipeline(Material *mtl, const PipelineData *, const bool prim_restart=false);
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Pipeline *CreatePipeline(Material *mtl, const InlinePipeline &, const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const PrimitiveType &,const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const PipelineData *, const PrimitiveType &,const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const OSString &, const PrimitiveType &,const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const PipelineData *, const bool prim_restart=false);
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Pipeline *CreatePipeline(MaterialInstance *, const OSString &, const bool prim_restart=false);
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};//class RenderPass
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
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