材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
减少在使用中的第二次手写传递,避免失误。
This commit is contained in:
@@ -52,7 +52,7 @@ private:
|
||||
ce=COLOR((int)ce+1);
|
||||
}
|
||||
|
||||
pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D,PrimitiveType::Lines);
|
||||
pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
Reference in New Issue
Block a user