材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
减少在使用中的第二次手写传递,避免失误。
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@@ -65,7 +65,7 @@ private:
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}
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}
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Triangles);
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D);
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return pipeline;
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}
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