材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.

减少在使用中的第二次手写传递,避免失误。
This commit is contained in:
2025-06-12 00:00:14 +08:00
parent 5935c3140f
commit 3fd6f98ef7
14 changed files with 46 additions and 34 deletions

View File

@@ -65,7 +65,7 @@ private:
}
}
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Triangles);
pipeline=CreatePipeline(material,InlinePipeline::Solid2D);
return pipeline;
}