材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.

减少在使用中的第二次手写传递,避免失误。
This commit is contained in:
2025-06-12 00:00:14 +08:00
parent 5935c3140f
commit 3fd6f98ef7
14 changed files with 46 additions and 34 deletions

View File

@@ -56,7 +56,7 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}