材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
减少在使用中的第二次手写传递,避免失误。
This commit is contained in:
@@ -66,7 +66,7 @@ private:
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mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
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if(!mi_plane_grid)return(false);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D);
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if(!pipeline_plane_grid)return(false);
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}
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@@ -83,7 +83,7 @@ private:
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mi_billboard=CreateMaterialInstance(mtl::inline_material::Billboard2D,&cfg);
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if(!mi_billboard)return(false);
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,PrimitiveType::Billboard);
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D);
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if(!pipeline_billboard)return(false);
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}
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@@ -56,7 +56,7 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -65,7 +65,7 @@ private:
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}
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}
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Triangles);
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D);
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return pipeline;
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}
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@@ -99,7 +99,7 @@ private:
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bool InitPipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -140,6 +140,8 @@ public:
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void Tick(double)override{}
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由于新架构全部要走SceneNode,所以此范例已不可用
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void Render(double delta_time,graph::RenderCmdBuffer *cmd)
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{
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cmd->SetClearColor(0,clear_color);
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@@ -64,7 +64,7 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -54,7 +54,7 @@ private:
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bool InitPipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -87,6 +87,8 @@ public:
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return(true);
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}
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由于新架构全部要走SceneNode,所以此范例已不可用
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void Tick(double)override{}
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void Render(double delta_time,graph::RenderCmdBuffer *cmd)
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@@ -52,7 +52,7 @@ private:
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ce=COLOR((int)ce+1);
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}
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pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D,PrimitiveType::Lines);
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pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D);
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return pipeline;
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}
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@@ -68,7 +68,7 @@ private:
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mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
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if(!mi_plane_grid)return(false);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D);
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if(!pipeline_plane_grid)return(false);
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}
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@@ -81,7 +81,7 @@ private:
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mi_line=db->CreateMaterialInstance(mtl_line,&vil_config,&yellow_color);
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if(!mi_line)return(false);
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pipeline_line=CreatePipeline(mi_line,InlinePipeline::Solid3D,PrimitiveType::Lines);
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pipeline_line=CreatePipeline(mi_line,InlinePipeline::Solid3D);
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if(!pipeline_line)
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return(false);
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