added few codes, but they can't run.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2022-06-18 18:47:08 +08:00
parent aca4047e5f
commit 3fbbdb8204
5 changed files with 182 additions and 7 deletions

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@ -28,11 +28,13 @@ CreateProject(00.triangle first_triangle.cpp)
CreateProject(01.two_triangle two_triangle.cpp) CreateProject(01.two_triangle two_triangle.cpp)
CreateProject(02.FragCoord FragCoordTest.cpp) CreateProject(02.FragCoord FragCoordTest.cpp)
CreateProject(03.indices_rect indices_rect.cpp) CreateProject(03.indices_rect indices_rect.cpp)
CreateProject(04.TextureFormat TextureFormat.cpp) CreateProject(04.FullScreenRect FullScreenRect.cpp)
CreateProject(05.texture_rect texture_rect.cpp)
CreateProject(05.TextureFormat TextureFormat.cpp)
CreateProject(06.texture_rect texture_rect.cpp)
#CreateProject(05.HQFilterTexture HQFilterTexture.cpp) #CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
#CreateProject(06.Geometry2D Geometry2D.cpp) #CreateProject(06.Geometry2D Geometry2D.cpp)
CreateProject(06.Geometry3D Geometry3D.cpp) CreateProject(07.Geometry3D Geometry3D.cpp)
CreateProject(08.SceneTree SceneTree.cpp) CreateProject(08.SceneTree SceneTree.cpp)
#CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp) #CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp)
CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp) CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp)
@ -55,3 +57,5 @@ CreateProject(16.DeferredRender DeferredRender.cpp)
CreateProject(17.Cubemap Cubemap.cpp) CreateProject(17.Cubemap Cubemap.cpp)
CreateProject(17.EquirectangularMap EquirectangularMap.cpp) CreateProject(17.EquirectangularMap EquirectangularMap.cpp)
CreateProject(18.RayPicking RayPicking.cpp) CreateProject(18.RayPicking RayPicking.cpp)
CreateProject(19.InstanceCube InstanceCube.cpp)
CreateProject(20.TerrainSimple TerrainSimple.cpp)

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@ -0,0 +1,4 @@
// Instance Cube
// 基本的Instance绘制测试用例

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@ -1,5 +1,5 @@
// SceneTree // SceneTree
// 用于测试树形排列的场景中,每一级节点对变换矩阵的处理是否正确,以及Instance绘制 // 用于测试树形排列的场景中,每一级节点对变换矩阵的处理是否正确
#include"VulkanAppFramework.h" #include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h> #include<hgl/filesystem/FileSystem.h>
@ -56,7 +56,7 @@ private:
bool InitMaterial() bool InitMaterial()
{ {
material=db->CreateMaterial(OS_TEXT("res/material/SimplestDirectionLight")); material=db->CreateMaterial(OS_TEXT("res/material/PhongFullyRough"));
if(!material) if(!material)
return(false); return(false);
@ -95,7 +95,6 @@ private:
} }
BindCameraUBO(material_instance); BindCameraUBO(material_instance);
return(true); return(true);
} }
@ -126,7 +125,7 @@ private:
count=(rand()%16)+1; count=(rand()%16)+1;
for(uint n=0;n<count;n++) for(uint n=0;n<count;n++)
cur_node->CreateSubNode(translate(0,0,size*n*1.01),ri); cur_node->CreateSubNode(translate(0,0,size*n*1.1),ri);
} }
render_root.RefreshMatrix(); render_root.RefreshMatrix();

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@ -0,0 +1,168 @@
// 最简单的地形渲染
// 在CPU端生成网格在vertex中取样高度图
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/Camera.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
struct TerrainCreateInfo
{
uint Xcount; ///<X轴网格数
uint Ycount; ///<Y轴网格数
struct //
{
bool top,left,right,bottom;
}dual;
};//struct TerrainCreateInfo
/**
*
*/
Renderable *CreateRenderableTerrain(RenderResource *db,const VAB *vab,const TerrainCreateInfo *tci)
{
}
class TestApp:public CameraAppFramework
{
Color4f color;
GPUBuffer *ubo_color=nullptr;
private:
SceneNode render_root;
RenderList *render_list=nullptr;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Pipeline * pipeline =nullptr;
Renderable * renderable =nullptr;
private:
bool InitMDP()
{
material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
if(!material)return(false);
material_instance=db->CreateMaterialInstance(material);
if(!material_instance)return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::TriangleStrip);
if(!pipeline)
return(false);
return(true);
}
RenderableInstance *Add(Renderable *r,const Matrix4f &mat)
{
RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline);
render_root.CreateSubNode(mat,ri);
return ri;
}
void CreateRenderObject()
{
struct PlaneGridCreateInfo pgci;
pgci.coord[0]=Vector3f(-100,-100,0);
pgci.coord[1]=Vector3f( 100,-100,0);
pgci.coord[2]=Vector3f( 100, 100,0);
pgci.coord[3]=Vector3f(-100, 100,0);
pgci.step.x=32;
pgci.step.y=32;
pgci.side_step.x=8;
pgci.side_step.y=8;
pgci.color.Set(0.75,0.75,0.75);
pgci.side_color.Set(1,0,0,1);
const VAB *vab=material_instance->GetVAB();
renderable=CreateRenderablePlaneGrid(db,vab,&pgci);
}
bool InitScene()
{
RenderableInstance *ri=db->CreateRenderableInstance(renderable,material_instance,pipeline);
render_root.CreateSubNode(ri);
camera->pos=Vector3f(200,200,200);
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
render_root.RefreshMatrix();
render_list->Expend(camera->info,&render_root);
return(true);
}
public:
~TestApp()
{
SAFE_CLEAR(render_list);
}
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
render_list=new RenderList(device);
if(!InitMDP())
return(false);
CreateRenderObject();
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32 index)
{
render_root.RefreshMatrix();
render_list->Expend(GetCameraInfo(),&render_root);
VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
}
void Resize(int w,int h)override
{
CameraAppFramework::Resize(w,h);
VulkanApplicationFramework::BuildCommandBuffer(render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}