add dynamic param at DescriptorSets::Bind....functions.
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@@ -69,17 +69,17 @@ void DescriptorSets::Clear()
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wds_list.ClearData();
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}
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bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf)
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bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,bool dynamic)
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{
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if(binding<0||!buf)
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return(false);
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wds_list.Add(WriteDescriptorSet(desc_set,binding,buf->GetBufferInfo(),buf->IsDynamic()));
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wds_list.Add(WriteDescriptorSet(desc_set,binding,buf->GetBufferInfo(),dynamic));
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return(true);
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}
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bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range)
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bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range,bool dynamic)
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{
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if(binding<0||!buf)
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return(false);
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@@ -88,7 +88,7 @@ bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,const VkDevi
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buffer_list.Add(buf_info);
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wds_list.Add(WriteDescriptorSet(desc_set,binding,buf_info,buf->IsDynamic()));
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wds_list.Add(WriteDescriptorSet(desc_set,binding,buf_info,dynamic));
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return(true);
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}
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