add dynamic param at DescriptorSets::Bind....functions.
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@ -35,13 +35,15 @@ public:
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~DescriptorSets()=default;
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const uint32_t GetCount ()const{return count;}
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const VkDescriptorSet * GetDescriptorSets ()const{return &desc_set;}
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const VkPipelineLayout GetPipelineLayout ()const{return pipeline_layout;}
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const uint32_t GetCount ()const{return count;}
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const VkDescriptorSet * GetDescriptorSets ()const{return &desc_set;}
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const VkPipelineLayout GetPipelineLayout ()const{return pipeline_layout;}
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void Clear();
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bool BindUBO(const int binding,const GPUBuffer *);
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bool BindUBO(const int binding,const GPUBuffer *,const VkDeviceSize offset,const VkDeviceSize range);
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bool BindUBO(const int binding,const GPUBuffer *buf,bool dynamic=false);
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bool BindUBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range,bool dynamic=false);
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bool BindSampler(const int binding,Texture *,Sampler *);
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bool BindInputAttachment(const int binding,Texture *);
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void Update();
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@ -69,17 +69,17 @@ void DescriptorSets::Clear()
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wds_list.ClearData();
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}
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bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf)
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bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,bool dynamic)
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{
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if(binding<0||!buf)
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return(false);
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wds_list.Add(WriteDescriptorSet(desc_set,binding,buf->GetBufferInfo(),buf->IsDynamic()));
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wds_list.Add(WriteDescriptorSet(desc_set,binding,buf->GetBufferInfo(),dynamic));
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return(true);
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}
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bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range)
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bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range,bool dynamic)
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{
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if(binding<0||!buf)
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return(false);
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@ -88,7 +88,7 @@ bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,const VkDevi
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buffer_list.Add(buf_info);
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wds_list.Add(WriteDescriptorSet(desc_set,binding,buf_info,buf->IsDynamic()));
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wds_list.Add(WriteDescriptorSet(desc_set,binding,buf_info,dynamic));
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return(true);
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}
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