add dynamic param at DescriptorSets::Bind....functions.

This commit is contained in:
hyzboy 2020-12-10 14:53:26 +08:00
parent 63c6aee8e6
commit 3fa5c3c032
2 changed files with 11 additions and 9 deletions

View File

@ -35,13 +35,15 @@ public:
~DescriptorSets()=default;
const uint32_t GetCount ()const{return count;}
const VkDescriptorSet * GetDescriptorSets ()const{return &desc_set;}
const VkPipelineLayout GetPipelineLayout ()const{return pipeline_layout;}
const uint32_t GetCount ()const{return count;}
const VkDescriptorSet * GetDescriptorSets ()const{return &desc_set;}
const VkPipelineLayout GetPipelineLayout ()const{return pipeline_layout;}
void Clear();
bool BindUBO(const int binding,const GPUBuffer *);
bool BindUBO(const int binding,const GPUBuffer *,const VkDeviceSize offset,const VkDeviceSize range);
bool BindUBO(const int binding,const GPUBuffer *buf,bool dynamic=false);
bool BindUBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range,bool dynamic=false);
bool BindSampler(const int binding,Texture *,Sampler *);
bool BindInputAttachment(const int binding,Texture *);
void Update();

View File

@ -69,17 +69,17 @@ void DescriptorSets::Clear()
wds_list.ClearData();
}
bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf)
bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,bool dynamic)
{
if(binding<0||!buf)
return(false);
wds_list.Add(WriteDescriptorSet(desc_set,binding,buf->GetBufferInfo(),buf->IsDynamic()));
wds_list.Add(WriteDescriptorSet(desc_set,binding,buf->GetBufferInfo(),dynamic));
return(true);
}
bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range)
bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range,bool dynamic)
{
if(binding<0||!buf)
return(false);
@ -88,7 +88,7 @@ bool DescriptorSets::BindUBO(const int binding,const GPUBuffer *buf,const VkDevi
buffer_list.Add(buf_info);
wds_list.Add(WriteDescriptorSet(desc_set,binding,buf_info,buf->IsDynamic()));
wds_list.Add(WriteDescriptorSet(desc_set,binding,buf_info,dynamic));
return(true);
}