add Comments on RenderableInstance
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#include<hgl/graph/VKMaterialInstance.h>
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VK_NAMESPACE_BEGIN
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/**
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* 可渲染对象节点
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* 可渲染对象实例<br>
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* RenderList会统一管理Shader中的LocalToWorld数据,使用DynamicUBO/DynamicSSBO实现。
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*/
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class RenderableInstance
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class RenderableInstance ///可渲染对象实例
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{
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Pipeline * pipeline;
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MaterialInstance * mat_inst;
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