use hgl_cmp<Matrix4f> instead of IsNearlyEqual

This commit is contained in:
2024-08-29 20:25:57 +08:00
parent 7dc4bb9d76
commit 3f37fec8a8
2 changed files with 7 additions and 5 deletions

View File

@@ -149,8 +149,8 @@ public:
// root.SetLocalTransform(tm);
//}
//root.RefreshMatrix();
//render_list->UpdateLocalToWorld();
root.RefreshMatrix();
render_list->UpdateLocalToWorld();
SceneAppFramework::BuildCommandBuffer(index);
}