use hgl_cmp<Matrix4f> instead of IsNearlyEqual
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@@ -149,8 +149,8 @@ public:
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// root.SetLocalTransform(tm);
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//}
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//root.RefreshMatrix();
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//render_list->UpdateLocalToWorld();
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root.RefreshMatrix();
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render_list->UpdateLocalToWorld();
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SceneAppFramework::BuildCommandBuffer(index);
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}
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