added multi color type at CreateRenderableCube and CreateRenderableBoundingBox

This commit is contained in:
hyzboy 2022-01-10 20:28:02 +08:00
parent 1fa9f300a6
commit 3e920b3bdc

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@ -99,8 +99,18 @@ namespace hgl
bool has_tangent;
bool has_tex_coord;
bool has_color;
Vector4f color;
enum class ColorType
{
NoColor=0, ///<没有颜色
SameColor, ///<一个颜色
FaceColor, ///<每个面一个颜色(请写入6个颜色值)
VertexColor, ///<每个顶点一个颜色(请写入24个颜色值)
ENUM_CLASS_RANGE(NoColor,VertexColor)
};
ColorType color_type;
Vector4f color[24];
public:
@ -110,7 +120,7 @@ namespace hgl
has_tangent=false;
has_tex_coord=false;
has_color=false;
color_type=ColorType::NoColor;
}
};//struct CubeCreateInfo
@ -119,10 +129,36 @@ namespace hgl
*/
Renderable *CreateRenderableCube(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci);
struct BoundingBoxCreateInfo
{
bool has_normal;
enum class ColorType
{
NoColor=0, ///<没有颜色
SameColor, ///<一个颜色
VertexColor, ///<每个顶点一个颜色(请写入8个颜色值)
ENUM_CLASS_RANGE(NoColor,VertexColor)
};
ColorType color_type;
Vector4f color[8];
public:
BoundingBoxCreateInfo()
{
has_normal=false;
color_type=ColorType::NoColor;
}
};//struct BoundingBoxCreateInfo
/**
* (线)
*/
Renderable *CreateRenderableBoundingBox(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci);
Renderable *CreateRenderableBoundingBox(RenderResource *db,const VAB *vab,const BoundingBoxCreateInfo *cci);
/**
* 0,0,01()