改进Gizmo3DMove的选中判断
This commit is contained in:
@@ -1,55 +1,50 @@
|
||||
#ifndef HGL_GRAPH_RENDER_LIST_INCLUDE
|
||||
#define HGL_GRAPH_RENDER_LIST_INCLUDE
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/graph/SceneNode.h>
|
||||
#include<hgl/graph/MaterialRenderMap.h>
|
||||
#include<hgl/graph/VKArrayBuffer.h>
|
||||
#include<hgl/graph/VKMaterial.h>
|
||||
namespace hgl
|
||||
namespace hgl::graph
|
||||
{
|
||||
namespace graph
|
||||
/**
|
||||
* 渲染对象列表<br>
|
||||
* 该类会长期保存使用过的材质信息,避重新分配造成的时间和空间浪费。如需彻底清空列表请使用Clear()函数
|
||||
*/
|
||||
class RenderList
|
||||
{
|
||||
/**
|
||||
* 渲染对象列表<br>
|
||||
* 该类会长期保存使用过的材质信息,避重新分配造成的时间和空间浪费。如需彻底清空列表请使用Clear()函数
|
||||
*/
|
||||
class RenderList
|
||||
{
|
||||
protected:
|
||||
protected:
|
||||
|
||||
VulkanDevice * device;
|
||||
VulkanDevice * device;
|
||||
|
||||
CameraInfo * camera_info; ///<相机信息
|
||||
CameraInfo * camera_info; ///<相机信息
|
||||
|
||||
uint renderable_count; ///<可渲染对象数量
|
||||
MaterialRenderMap mrl_map; ///<按材质分类的渲染列表
|
||||
uint renderable_count; ///<可渲染对象数量
|
||||
MaterialRenderMap mrl_map; ///<按材质分类的渲染列表
|
||||
|
||||
protected:
|
||||
protected:
|
||||
|
||||
virtual bool ExpendNode(SceneNode *);
|
||||
virtual bool ExpendNode(SceneNode *);
|
||||
|
||||
public:
|
||||
public:
|
||||
|
||||
const CameraInfo *GetCameraInfo()const{return camera_info;}
|
||||
const CameraInfo *GetCameraInfo()const{return camera_info;}
|
||||
|
||||
public:
|
||||
public:
|
||||
|
||||
RenderList(VulkanDevice *);
|
||||
virtual ~RenderList()=default;
|
||||
RenderList(VulkanDevice *);
|
||||
virtual ~RenderList()=default;
|
||||
|
||||
virtual void SetCameraInfo(CameraInfo *ci){camera_info=ci;} ///<设置相机信息
|
||||
virtual bool Expend(SceneNode *); ///<展开场景树到渲染列表
|
||||
virtual void SetCameraInfo(CameraInfo *ci){camera_info=ci;} ///<设置相机信息
|
||||
virtual bool Expend(SceneNode *); ///<展开场景树到渲染列表
|
||||
|
||||
bool IsEmpty()const{return !renderable_count;} ///<是否是空的
|
||||
bool IsEmpty()const{return !renderable_count;} ///<是否是空的
|
||||
|
||||
virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
|
||||
virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
|
||||
|
||||
virtual void UpdateLocalToWorld(); ///<更新所有对象的变换数据
|
||||
virtual void UpdateMaterialInstance(MeshComponent *); ///<有对象互换了材质实例
|
||||
virtual void UpdateLocalToWorld(); ///<更新所有对象的变换数据
|
||||
virtual void UpdateMaterialInstance(MeshComponent *); ///<有对象互换了材质实例
|
||||
|
||||
virtual void Clear(); ///<彻底清理
|
||||
};//class RenderList
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
#endif//HGL_GRAPH_RENDER_LIST_INCLUDE
|
||||
virtual void Clear(); ///<彻底清理
|
||||
};//class RenderList
|
||||
}//namespace hgl::graph
|
||||
|
Reference in New Issue
Block a user