fix a but, it doesn't disable Depth AttachmentDescription at RenderPass
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Submodule CMSceneGraph updated: 249c47d242...0178a443b3
@@ -64,7 +64,7 @@ public:
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bool InitOffscreen()
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bool InitOffscreen()
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{
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{
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os.render_taget=device->CreateRenderTarget(OFFSCREEN_SIZE,OFFSCREEN_SIZE,UFMT_RGBA8,FMT_D16UN);
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os.render_taget=device->CreateColorRenderTarget(OFFSCREEN_SIZE,OFFSCREEN_SIZE,UFMT_RGBA8);
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if(!os.render_taget)return(false);
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if(!os.render_taget)return(false);
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os.material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
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os.material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
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@@ -84,10 +84,13 @@ bool CreateAttachmentDescription(List<VkAttachmentDescription> &desc_list,const
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{
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{
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const uint color_count=color_format.GetCount();
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const uint color_count=color_format.GetCount();
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desc_list.SetCount(color_count+1);
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const uint count=(depth_format!=FMT_UNDEFINED)?color_count+1:color_count;
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desc_list.SetCount(count);
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VkAttachmentDescription *desc=desc_list.GetData();
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VkAttachmentDescription *desc=desc_list.GetData();
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for(uint i=0;i<color_count+1;i++)
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for(uint i=0;i<count;i++)
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{
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{
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desc->flags = 0;
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desc->flags = 0;
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desc->samples = VK_SAMPLE_COUNT_1_BIT;
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desc->samples = VK_SAMPLE_COUNT_1_BIT;
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@@ -111,9 +114,12 @@ bool CreateAttachmentDescription(List<VkAttachmentDescription> &desc_list,const
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++cf;
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++cf;
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}
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}
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desc->finalLayout = depth_final_layout;
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if(depth_format!=FMT_UNDEFINED)
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desc->format = depth_format;
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{
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desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //swapchainRT最后"可能"是不需要保存深度的,,,,想想怎么最后弄成"DONT CARE"
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desc->finalLayout = depth_final_layout;
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desc->format = depth_format;
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desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; //swapchainRT最后"可能"是不需要保存深度的,,,,想想怎么最后弄成"DONT CARE"
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}
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return(true);
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return(true);
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}
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}
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