use VAB instead of VBO
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@@ -75,7 +75,7 @@ public:
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const uint32_t GetVertexCount ()const {return vertex_count;}
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bool GetVBOAccessData (const AnsiString &,VABAccess *);
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bool GetVABAccess (const AnsiString &,VABAccess *);
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const int GetBufferCount ()const {return buffer_list.GetCount();}
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const IndexBufferData * GetIndexBufferData ()const {return &index_buffer_data;}
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