use VAB instead of VBO

This commit is contained in:
2024-04-24 01:44:01 +08:00
parent d8140ae64e
commit 3bbbe18c40
15 changed files with 36 additions and 36 deletions

View File

@@ -87,8 +87,8 @@ private:
{
RenderablePrimitiveCreater rpc(db,"Quad",VERTEX_COUNT);
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
if(!rpc.SetVBO(VAN::TexCoord, VF_V2F, tex_coord_data))return(false);
if(!rpc.SetVAB(VAN::Position, VF_V2F, position_data))return(false);
if(!rpc.SetVAB(VAN::TexCoord, VF_V2F, tex_coord_data))return(false);
render_obj=rpc.Create(material_instance,pipeline);
return(render_obj);