use VAB instead of VBO
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@@ -114,8 +114,8 @@ private:
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Float32toFloat16(position_data_hf,position_data_float,VERTEX_COUNT*2);
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#endif//USE_HALF_FLOAT_POSITION
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if(!rpc.SetVBO(VAN::Position, PositionFormat, position_data))return(false);
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if(!rpc.SetVBO(VAN::Color, ColorFormat, color_data ))return(false);
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if(!rpc.SetVAB(VAN::Position, PositionFormat, position_data))return(false);
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if(!rpc.SetVAB(VAN::Color, ColorFormat, color_data ))return(false);
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render_obj=rpc.Create(material_instance,pipeline);
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return(render_obj);
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