use VAB instead of VBO
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@@ -86,7 +86,7 @@ private:
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{
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RenderablePrimitiveCreater rpc(db,"Triangle",VERTEX_COUNT);
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if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
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if(!rpc.SetVAB(VAN::Position, VF_V2F, position_data))return(false);
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for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
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{
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