use VAB instead of VBO
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@@ -74,8 +74,8 @@ private:
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{
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RenderablePrimitiveCreater rpc(db,"Triangle",VERTEX_COUNT);
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if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
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if(!rpc.SetVBO(VAN::Color, VF_V4UN8, color_data ))return(false);
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if(!rpc.SetVAB(VAN::Position, VF_V2F, position_data))return(false);
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if(!rpc.SetVAB(VAN::Color, VF_V4UN8, color_data ))return(false);
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render_obj=rpc.Create(material_instance,pipeline);
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