延迟渲染测试成功(内置几何体法不正确,待修正)
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@@ -279,7 +279,7 @@ private:
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bool InitMaterial()
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{
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if(!InitSubpass(&sp_gbuffer, OS_TEXT("res/shader/gbuffer_opaque.vert.spv"),OS_TEXT("res/shader/gbuffer_opaque.frag.spv")))return(false);
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if(!InitSubpass(&sp_composition,OS_TEXT("res/shader/gbuffer_debug.vert.spv"),OS_TEXT("res/shader/gbuffer_debug.frag.spv")))return(false);
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if(!InitSubpass(&sp_composition,OS_TEXT("res/shader/gbuffer_composition.vert.spv"),OS_TEXT("res/shader/gbuffer_composition.frag.spv")))return(false);
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if(!InitGBufferPipeline(&sp_gbuffer))return(false);
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if(!InitCompositionPipeline(&sp_composition))return(false);
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