upgraded DescriptorBinding

This commit is contained in:
2023-03-27 10:22:55 +08:00
parent 88f23d9a07
commit 3937206fcb
5 changed files with 27 additions and 15 deletions

View File

@@ -2,22 +2,30 @@
#define HGL_GRAPH_DESCRIPTOR_BINDING_MANAGE_INCLUDE
#include<hgl/type/Map.h>
#include<hgl/graph/VKDescriptorSetType.h>
namespace hgl
{
namespace graph
{
class DeviceBuffer;
class Texture;
class MaterialParameters;
class MaterialInstance;
class DescriptorBinding
{
DescriptorSetType set_type;
Map<AnsiString,DeviceBuffer *> ubo_map;
Map<AnsiString,DeviceBuffer *> ssbo_map;
Map<AnsiString,Texture *> texture_map;
public:
DescriptorBinding(const DescriptorSetType &dst)
{
set_type=dst;
}
bool AddUBO(const AnsiString &name,DeviceBuffer *buf)
{
if(!buf)return(false);
@@ -84,7 +92,7 @@ namespace hgl
texture_map.DeleteByValue(tex);
}
bool Bind(MaterialParameters *);
bool Bind(MaterialInstance *);
};//class DescriptorBinding
}//namespace graph
}//namespace hgl

View File

@@ -49,11 +49,14 @@ class RenderResource
IDResManage<TextureID, Texture> rm_textures; ///<纹理合集
IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
DescriptorBinding global_binding; ///<全局属性描述符绑定管理
public:
//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
public:
RenderResource(GPUDevice *dev):device(dev){}
RenderResource(GPUDevice *dev):device(dev),global_descriptor(DescriptorSetType::Global){}
virtual ~RenderResource()=default;
public: //Add
@@ -67,13 +70,6 @@ public: //Add
TextureID Add(Texture * t ){return rm_textures.Add(t);}
RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
public: //全局属性(对应shader中的PerGlobal set合集)
void AddGlobalUBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddUBO(name,buf);}
void AddGlobalSSBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddSSBO(name,buf);}
bool BindGlobal(MaterialInstance *mi){return global_binding.Bind(mi->GetMP(DescriptorSetType::Global));}
public: // VBO/VAO
VBO *CreateVBO(VkFormat format,uint32_t count,const void *data,SharingMode sm=SharingMode::Exclusive);