optimized codes of VKArrayBuffer
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@@ -8,15 +8,11 @@ namespace hgl
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{
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namespace graph
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{
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GPUArrayBuffer::GPUArrayBuffer(GPUDevice *dev,const VkBufferUsageFlags &flag,const uint il,const uint us)
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GPUArrayBuffer::GPUArrayBuffer(VKMemoryAllocator *va,const uint us)
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{
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device=dev;
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item_length=il;
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buffer_usage_flags=flag;
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vk_ma=va;
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unit_size=us;
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unit_size=hgl_align<VkDeviceSize>(item_length,us);
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vk_ma=new VKMemoryAllocator(device,buffer_usage_flags,unit_size); // construct function is going to set AllocUnitSize by minUniformOffsetAlignment
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MemoryBlock *mb=new MemoryBlock(vk_ma);
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coll=new Collection(unit_size,mb);
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@@ -52,23 +48,25 @@ namespace hgl
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void GPUArrayBuffer::Flush(const uint32 count)
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{
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vk_ma->Flush(count*GetUnitSize());
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vk_ma->Flush(count*unit_size);
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}
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GPUArrayBuffer *GPUDevice::CreateUBO(const VkDeviceSize &uint_size)
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GPUArrayBuffer *GPUDevice::CreateUBO(const VkDeviceSize &item_length)
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{
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return(new GPUArrayBuffer( this,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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uint_size,
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GetUBOAlign()));
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const uint unit_size=hgl_align<VkDeviceSize>(item_length,GetUBOAlign());
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auto vk_ma=new VKMemoryAllocator(this,VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,unit_size);
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return(new GPUArrayBuffer(vk_ma,unit_size));
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}
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GPUArrayBuffer *GPUDevice::CreateSSBO(const VkDeviceSize &uint_size)
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GPUArrayBuffer *GPUDevice::CreateSSBO(const VkDeviceSize &item_length)
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{
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return(new GPUArrayBuffer( this,
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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uint_size,
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GetSSBOAlign()));
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const uint unit_size=hgl_align<VkDeviceSize>(item_length,GetSSBOAlign());
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auto vk_ma=new VKMemoryAllocator(this,VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,unit_size);
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return(new GPUArrayBuffer(vk_ma,unit_size));
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}
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}//namespace graph
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}//namespace hgl
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