Fixed draw_triangle_in_NDC.cpp,can run.
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@@ -10,7 +10,7 @@
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#include<hgl/graph/mtl/ShaderBuffer.h>
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#include<hgl/graph/VKSamplerType.h>
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namespace hgl{namespace graph
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namespace hgl::graph
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{
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struct GPUDeviceAttribute;
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struct UBODescriptor;
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@@ -92,5 +92,4 @@ namespace hgl{namespace graph
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bool CreateShader();
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};//class MaterialCreateInfo
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}//namespace mtl
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}//namespace graph
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}//namespace hgl
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}//namespace hgl::graph
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