ColorTextures and Framebuffer use arrays at RenderTarget class.

This commit is contained in:
hyzboy 2020-10-18 17:50:54 +08:00
parent 6c869916df
commit 377fb5718d
2 changed files with 26 additions and 7 deletions

View File

@ -23,7 +23,8 @@ protected:
protected:
ObjectList<Texture2D> color_texture;
uint32_t color_count;
Texture2D **color_textures;
Texture2D *depth_texture;
protected:
@ -44,7 +45,7 @@ public:
virtual const uint32_t GetColorCount ()const {return fb->GetColorCount();}
virtual const VkFramebuffer GetFramebuffer ()const {return fb->GetFramebuffer();}
virtual Texture2D * GetColorTexture (const int index=0){return color_texture[index];}
virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
virtual Texture2D * GetDepthTexture (){return depth_texture;}
virtual bool Submit (GPUSemaphore *present_complete_semaphore=nullptr);
@ -66,7 +67,7 @@ class SwapchainRenderTarget:public RenderTarget
uint32_t swap_chain_count;
uint32_t current_frame;
ObjectList<Framebuffer> render_frame;
Framebuffer **render_frame;
public:

View File

@ -15,6 +15,12 @@ RenderTarget::RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,const
fb=_fb;
command_buffer=_cb;
if(fb)
color_count=fb->GetColorCount();
else
color_count=0;
color_textures=nullptr;
depth_texture=nullptr;
render_complete_semaphore=dev->CreateSemaphore();
}
@ -24,7 +30,17 @@ RenderTarget::RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,Textu
fb=_fb;
command_buffer=_cb;
color_texture.Add(ctl,cc);
color_count=cc;
if(color_count>0)
{
color_textures=new Texture2D *[color_count];
hgl_cpy<Texture2D *>(color_textures,ctl,color_count);
}
else
{
color_textures=nullptr;
}
depth_texture=dt;
render_complete_semaphore=dev->CreateSemaphore();
}
@ -32,7 +48,7 @@ RenderTarget::RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,Textu
RenderTarget::~RenderTarget()
{
SAFE_CLEAR(depth_texture);
color_texture.Clear();
SAFE_CLEAR_OBJECT_ARRAY(color_textures,color_count);
SAFE_CLEAR(render_complete_semaphore);
SAFE_CLEAR(command_buffer);
@ -63,9 +79,11 @@ SwapchainRenderTarget::SwapchainRenderTarget(Device *dev,Swapchain *sc):RenderTa
extent=swapchain->GetExtent();
render_frame=new Framebuffer *[swap_chain_count];
for(uint i=0;i<swap_chain_count;i++)
{
render_frame.Add(device->CreateFramebuffer(main_rp,(*sc_color)->GetImageView(),sc_depth->GetImageView()));
render_frame[i]=device->CreateFramebuffer(main_rp,(*sc_color)->GetImageView(),sc_depth->GetImageView());
++sc_color;
}
@ -76,7 +94,7 @@ SwapchainRenderTarget::SwapchainRenderTarget(Device *dev,Swapchain *sc):RenderTa
SwapchainRenderTarget::~SwapchainRenderTarget()
{
render_frame.Clear();
SAFE_CLEAR_OBJECT_ARRAY(render_frame,swap_chain_count);
delete present_complete_semaphore;
delete main_rp;