ColorTextures and Framebuffer use arrays at RenderTarget class.
This commit is contained in:
parent
6c869916df
commit
377fb5718d
@ -23,7 +23,8 @@ protected:
|
||||
|
||||
protected:
|
||||
|
||||
ObjectList<Texture2D> color_texture;
|
||||
uint32_t color_count;
|
||||
Texture2D **color_textures;
|
||||
Texture2D *depth_texture;
|
||||
|
||||
protected:
|
||||
@ -44,7 +45,7 @@ public:
|
||||
virtual const uint32_t GetColorCount ()const {return fb->GetColorCount();}
|
||||
virtual const VkFramebuffer GetFramebuffer ()const {return fb->GetFramebuffer();}
|
||||
|
||||
virtual Texture2D * GetColorTexture (const int index=0){return color_texture[index];}
|
||||
virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
|
||||
virtual Texture2D * GetDepthTexture (){return depth_texture;}
|
||||
|
||||
virtual bool Submit (GPUSemaphore *present_complete_semaphore=nullptr);
|
||||
@ -66,7 +67,7 @@ class SwapchainRenderTarget:public RenderTarget
|
||||
uint32_t swap_chain_count;
|
||||
|
||||
uint32_t current_frame;
|
||||
ObjectList<Framebuffer> render_frame;
|
||||
Framebuffer **render_frame;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -15,6 +15,12 @@ RenderTarget::RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,const
|
||||
fb=_fb;
|
||||
command_buffer=_cb;
|
||||
|
||||
if(fb)
|
||||
color_count=fb->GetColorCount();
|
||||
else
|
||||
color_count=0;
|
||||
|
||||
color_textures=nullptr;
|
||||
depth_texture=nullptr;
|
||||
render_complete_semaphore=dev->CreateSemaphore();
|
||||
}
|
||||
@ -24,7 +30,17 @@ RenderTarget::RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,Textu
|
||||
fb=_fb;
|
||||
command_buffer=_cb;
|
||||
|
||||
color_texture.Add(ctl,cc);
|
||||
color_count=cc;
|
||||
if(color_count>0)
|
||||
{
|
||||
color_textures=new Texture2D *[color_count];
|
||||
hgl_cpy<Texture2D *>(color_textures,ctl,color_count);
|
||||
}
|
||||
else
|
||||
{
|
||||
color_textures=nullptr;
|
||||
}
|
||||
|
||||
depth_texture=dt;
|
||||
render_complete_semaphore=dev->CreateSemaphore();
|
||||
}
|
||||
@ -32,7 +48,7 @@ RenderTarget::RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,Textu
|
||||
RenderTarget::~RenderTarget()
|
||||
{
|
||||
SAFE_CLEAR(depth_texture);
|
||||
color_texture.Clear();
|
||||
SAFE_CLEAR_OBJECT_ARRAY(color_textures,color_count);
|
||||
|
||||
SAFE_CLEAR(render_complete_semaphore);
|
||||
SAFE_CLEAR(command_buffer);
|
||||
@ -63,9 +79,11 @@ SwapchainRenderTarget::SwapchainRenderTarget(Device *dev,Swapchain *sc):RenderTa
|
||||
|
||||
extent=swapchain->GetExtent();
|
||||
|
||||
render_frame=new Framebuffer *[swap_chain_count];
|
||||
|
||||
for(uint i=0;i<swap_chain_count;i++)
|
||||
{
|
||||
render_frame.Add(device->CreateFramebuffer(main_rp,(*sc_color)->GetImageView(),sc_depth->GetImageView()));
|
||||
render_frame[i]=device->CreateFramebuffer(main_rp,(*sc_color)->GetImageView(),sc_depth->GetImageView());
|
||||
++sc_color;
|
||||
}
|
||||
|
||||
@ -76,7 +94,7 @@ SwapchainRenderTarget::SwapchainRenderTarget(Device *dev,Swapchain *sc):RenderTa
|
||||
|
||||
SwapchainRenderTarget::~SwapchainRenderTarget()
|
||||
{
|
||||
render_frame.Clear();
|
||||
SAFE_CLEAR_OBJECT_ARRAY(render_frame,swap_chain_count);
|
||||
|
||||
delete present_complete_semaphore;
|
||||
delete main_rp;
|
||||
|
Loading…
x
Reference in New Issue
Block a user