save full SceneNode in RenderNode,added length sort.
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@@ -9,12 +9,14 @@ namespace hgl
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{
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class Renderable;
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class MaterialInstance;
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class SceneNode;
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struct RenderNode
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{
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Matrix4f local_to_world;
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SceneNode *scene_node;
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Renderable *ri;
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Vector3f world_position;
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float to_camera_distance;
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};
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using RenderNodeList=List<RenderNode>;
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