save full SceneNode in RenderNode,added length sort.
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@@ -9,10 +9,13 @@ public:
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MaterialRenderMap()=default;
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virtual ~MaterialRenderMap()=default;
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void Begin()
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void Begin(CameraInfo *ci)
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{
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for(auto *it:data_list)
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{
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it->value->SetCameraInfo(ci);
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it->value->Clear();
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}
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}
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void End()
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