save full SceneNode in RenderNode,added length sort.
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@@ -7,6 +7,7 @@
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VK_NAMESPACE_BEGIN
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class RenderAssignBuffer;
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class SceneNode;
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struct CameraInfo;
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/**
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* 同一材质的对象渲染列表
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@@ -18,6 +19,8 @@ class MaterialRenderList
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Material *material;
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CameraInfo *camera_info;
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RenderNodeList rn_list;
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private:
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@@ -76,6 +79,11 @@ public:
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void Add(SceneNode *);
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void SetCameraInfo(CameraInfo *ci)
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{
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camera_info=ci;
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}
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void Clear()
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{
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rn_list.Clear();
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