调整好坐标轴方向以及裁剪面,并增加最简易坐标轴绘制范例
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@@ -63,11 +63,11 @@ bool InitGizmoMoveNode(RenderFramework *render_framework)
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GetGizmoMesh(GizmoShape::Cone,GizmoColor::Blue),
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};
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Mesh *circle[3]=
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Mesh *square[3]=
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{
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GetGizmoMesh(GizmoShape::Circle,GizmoColor::Red),
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GetGizmoMesh(GizmoShape::Circle,GizmoColor::Green),
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GetGizmoMesh(GizmoShape::Circle,GizmoColor::Blue)
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GetGizmoMesh(GizmoShape::Square,GizmoColor::Red),
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GetGizmoMesh(GizmoShape::Square,GizmoColor::Green),
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GetGizmoMesh(GizmoShape::Square,GizmoColor::Blue)
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};
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if(!sphere)
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@@ -81,7 +81,7 @@ bool InitGizmoMoveNode(RenderFramework *render_framework)
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if(!cone[i])
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return(false);
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if(!circle[i])
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if(!square[i])
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return(false);
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}
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@@ -94,21 +94,21 @@ bool InitGizmoMoveNode(RenderFramework *render_framework)
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Transform tm;
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const Vector3f one_scale(1);
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const Vector3f circle_scale(2);
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const Vector3f square_scale(2);
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const Vector3f cylinder_scale(GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_HALF_LENGTH);
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{
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tm.SetScale(cylinder_scale);
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tm.SetTranslation(0,0,GIZMO_CYLINDER_OFFSET);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cylinder[2]); //Z 向上圆柱
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cylinder[2]); //Z 向上圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(0,0,GIZMO_CONE_OFFSET);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cone[2]); //Z 向上圆锥
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tm.SetScale(circle_scale);
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tm.SetScale(square_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,circle[2]);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,square[2]);
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}
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{
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@@ -121,9 +121,9 @@ bool InitGizmoMoveNode(RenderFramework *render_framework)
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tm.SetTranslation(GIZMO_CONE_OFFSET,0,0);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cone[0]); //X 向右圆锥
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tm.SetScale(circle_scale);
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tm.SetScale(square_scale);
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tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,circle[0]);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,square[0]);
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}
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{
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@@ -136,9 +136,9 @@ bool InitGizmoMoveNode(RenderFramework *render_framework)
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tm.SetTranslation(0,GIZMO_CONE_OFFSET,0);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cone[1]); //Y 向前圆锥
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tm.SetScale(circle_scale);
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tm.SetScale(square_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,circle[1]);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,square[1]);
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}
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}
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}
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