refactor and renamed MaterialInstance to MaterialParameters.
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@@ -1,90 +1,7 @@
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKDescriptorSets.h>
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#include<hgl/graph/VKShaderModule.h>
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#include<hgl/graph/VKShaderModuleMap.h>
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#include<hgl/graph/VKVertexAttributeBinding.h>
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#include<hgl/graph/VKBuffer.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include"VKDescriptorSetLayoutCreater.h"
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VK_NAMESPACE_BEGIN
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps)
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{
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const int shader_count=shader_maps->GetCount();
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if(shader_count<2)
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return(nullptr);
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const ShaderModule *sm;
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if(!shader_maps->Get(VK_SHADER_STAGE_VERTEX_BIT,sm))
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return(nullptr);
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DescriptorSetLayoutCreater *dsl_creater=CreateDescriptorSetLayoutCreater();
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List<VkPipelineShaderStageCreateInfo> *shader_stage_list=new List<VkPipelineShaderStageCreateInfo>;
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shader_stage_list->SetCount(shader_count);
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VkPipelineShaderStageCreateInfo *p=shader_stage_list->GetData();
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auto **itp=shader_maps->GetDataList();
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for(int i=0;i<shader_count;i++)
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{
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sm=(*itp)->right;
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hgl_cpy(p,sm->GetCreateInfo());
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dsl_creater->Bind(sm->GetDescriptorList(),sm->GetStage());
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++p;
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++itp;
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}
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if(!dsl_creater->CreatePipelineLayout())
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{
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delete shader_stage_list;
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delete dsl_creater;
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delete shader_maps;
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return(nullptr);
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}
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return(new Material(mtl_name,shader_maps,shader_stage_list,dsl_creater));
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}
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module)
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{
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if(!vertex_shader_module||!fragment_shader_module)
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return(nullptr);
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if(!vertex_shader_module->IsVertex())return(nullptr);
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if(!fragment_shader_module->IsFragment())return(nullptr);
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ShaderModuleMap *smm=new ShaderModuleMap;
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smm->Add(vertex_shader_module);
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smm->Add(fragment_shader_module);
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return CreateMaterial(mtl_name,smm);
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}
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module)
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{
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if(!vertex_shader_module
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||!geometry_shader_module
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||!fragment_shader_module)
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return(nullptr);
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if(!vertex_shader_module->IsVertex())return(nullptr);
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if(!geometry_shader_module->IsGeometry())return(nullptr);
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if(!fragment_shader_module->IsFragment())return(nullptr);
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ShaderModuleMap *smm=new ShaderModuleMap;
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smm->Add(vertex_shader_module);
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smm->Add(geometry_shader_module);
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smm->Add(fragment_shader_module);
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return CreateMaterial(mtl_name,smm);
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}
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Material::Material(const UTF8String &name,ShaderModuleMap *smm,List<VkPipelineShaderStageCreateInfo> *psci_list,DescriptorSetLayoutCreater *dslc)
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{
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mtl_name=name;
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@@ -105,12 +22,17 @@ Material::Material(const UTF8String &name,ShaderModuleMap *smm,List<VkPipelineSh
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vab=nullptr;
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}
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ri_desc_sets=dsl_creater->Create(DescriptorSetsType::RenderableInstance);
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mp_m=CreateMP(DescriptorSetsType::Material);
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mp_r=CreateMP(DescriptorSetsType::Renderable);
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mp_g=CreateMP(DescriptorSetsType::Global);
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}
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Material::~Material()
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{
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SAFE_CLEAR(ri_desc_sets);
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SAFE_CLEAR(mp_m);
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SAFE_CLEAR(mp_r);
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SAFE_CLEAR(mp_g);
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delete dsl_creater;
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if(vab)
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@@ -153,8 +75,12 @@ const VkPipelineLayout Material::GetPipelineLayout()const
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return dsl_creater->GetPipelineLayout();
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}
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DescriptorSets *Material::CreateMIDescriptorSets()const
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MaterialParameters *Material::CreateMP(const DescriptorSetsType &type)
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{
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return dsl_creater->Create(DescriptorSetsType::MaterialInstance);
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DescriptorSets *ds=dsl_creater->Create(type);
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if(!ds)return(nullptr);
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return(new MaterialParameters(this,type,ds));
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}
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VK_NAMESPACE_END
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