进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。
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@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include<hgl/component/SceneComponent.h>
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#include<hgl/graph/AABB.h>
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@@ -18,13 +18,13 @@ public:
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virtual ~PrimitiveComponent()=default;
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virtual const bool GetBoundingBox(AABB &box) const =0;
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virtual const bool GetLocalAABB(AABB &box) const=0;
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const bool GetBoundingBox(OBB &box)
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const bool GetWorldOBB(OBB &box)
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{
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AABB aabb;
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if(!GetBoundingBox(aabb))
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if(!GetLocalAABB(aabb))
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return false;
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box.Set(GetLocalToWorldMatrix(),aabb);
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