进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。

This commit is contained in:
2025-07-08 13:46:35 +08:00
parent 2ab8528e86
commit 35f5be16c3
5 changed files with 16 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include<hgl/component/RenderComponent.h>
#include<hgl/graph/Mesh.h>
@@ -101,7 +101,7 @@ public:
return mcd->mesh;
}
const bool GetBoundingBox(AABB &box) const override
const bool GetLocalAABB(AABB &box) const override
{
Mesh *mesh=GetMesh();