进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。
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@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include<hgl/component/RenderComponent.h>
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#include<hgl/graph/Mesh.h>
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@@ -101,7 +101,7 @@ public:
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return mcd->mesh;
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}
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const bool GetBoundingBox(AABB &box) const override
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const bool GetLocalAABB(AABB &box) const override
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{
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Mesh *mesh=GetMesh();
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