进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。
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@@ -1,4 +1,4 @@
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#include<hgl/WorkManager.h>
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#include<hgl/WorkManager.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/VertexDataManager.h>
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#include<hgl/graph/InlineGeometry.h>
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@@ -250,7 +250,13 @@ private:
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{
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CreateComponentInfo cci(GetSceneRoot());
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//cci.mat=rm_torus->component->GetLocalMatrix()*rm_torus->component->GetMesh()->GetBoundingBox();
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ParsePrimitiveType
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OBB obb;
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rm_torus->component->GetWorldOBB(obb);
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cci.mat=TranslateMatrix(obb.GetCenter()) *
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obb.GetRotationMatrix() *
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ScaleMatrix(obb.GetHalfExtend()*2.0f); //*2.0f并不是因为OBB尺寸不对,是因为CUBE的原始尺寸就是1
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CreateComponent<MeshComponent>(&cci,rm_box->cdp);
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