used 3 colors in BlinnPhongDirectionLight.cpp
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@@ -104,7 +104,7 @@ private:
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{
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Add(material_instance,scale(PLANE_SIZE,PLANE_SIZE,1));
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camera->pos=Vector3f(PLANE_SIZE/2,PLANE_SIZE/2,PLANE_SIZE/4);
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camera->pos=Vector3f(PLANE_SIZE/4,PLANE_SIZE/2,PLANE_SIZE/4);
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camera_control->SetTarget(Vector3f(0,0,0));
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camera_control->Refresh();
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@@ -19,7 +19,7 @@ private:
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Material * material =nullptr;
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Pipeline * pipeline =nullptr;
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Primitive * prim_plane_grid =nullptr;
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Primitive * prim_plane_grid =nullptr;
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MaterialInstance * material_instance[3]{};
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private:
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