rename from Set<> to Sets<>
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CMCore
2
CMCore
@ -1 +1 @@
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Subproject commit 25a2605932f72286333d83a4e10e490107b0f6fd
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Subproject commit 2ec8168b16c709342320b4f7db0782ca2288edb0
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@ -3,7 +3,7 @@
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#include<hgl/type/StrChar.h>
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#include<hgl/type/Map.h>
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#include<hgl/type/Set.h>
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#include<hgl/type/Sets.h>
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#include<hgl/graph/font/Font.h>
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#include<hgl/type/UnicodeBlocks.h>
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@ -70,7 +70,7 @@ namespace hgl
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{
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protected:
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Set<void *> ref_object;
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Sets<void *> ref_object;
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MapObject<u32char,CLA> cla_cache;
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@ -99,7 +99,7 @@ namespace hgl
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int draw_chars_count; ///<要绘制字符列表
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Set<u32char> alone_chars; ///<不重复字符统计缓冲区
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Sets<u32char> alone_chars; ///<不重复字符统计缓冲区
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TileUVFloatMap alone_chars_uv; ///<所有要绘制字符的uv
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struct CharDrawAttr
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@ -2,7 +2,7 @@
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#include<hgl/graph/vulkan/VK.h>
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#include<hgl/type/String.h>
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#include<hgl/type/Set.h>
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#include<hgl/type/Sets.h>
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VK_NAMESPACE_BEGIN
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class PhysicalDevice
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@ -2,7 +2,7 @@
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#define HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
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#include<hgl/graph/shader/ShaderResource.h>
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#include<hgl/type/Set.h>
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#include<hgl/type/Sets.h>
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VK_NAMESPACE_BEGIN
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@ -68,7 +68,7 @@ class VertexShaderModule:public ShaderModule
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private:
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Set<VertexAttributeBinding *> vab_sets;
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Sets<VertexAttributeBinding *> vab_sets;
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public:
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