rename from Set<> to Sets<>

This commit is contained in:
hyzboy 2020-09-21 11:55:02 +08:00
parent 303c715078
commit 35b522a992
5 changed files with 7 additions and 7 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 25a2605932f72286333d83a4e10e490107b0f6fd
Subproject commit 2ec8168b16c709342320b4f7db0782ca2288edb0

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@ -3,7 +3,7 @@
#include<hgl/type/StrChar.h>
#include<hgl/type/Map.h>
#include<hgl/type/Set.h>
#include<hgl/type/Sets.h>
#include<hgl/graph/font/Font.h>
#include<hgl/type/UnicodeBlocks.h>
@ -70,7 +70,7 @@ namespace hgl
{
protected:
Set<void *> ref_object;
Sets<void *> ref_object;
MapObject<u32char,CLA> cla_cache;

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@ -99,7 +99,7 @@ namespace hgl
int draw_chars_count; ///<要绘制字符列表
Set<u32char> alone_chars; ///<不重复字符统计缓冲区
Sets<u32char> alone_chars; ///<不重复字符统计缓冲区
TileUVFloatMap alone_chars_uv; ///<所有要绘制字符的uv
struct CharDrawAttr

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@ -2,7 +2,7 @@
#include<hgl/graph/vulkan/VK.h>
#include<hgl/type/String.h>
#include<hgl/type/Set.h>
#include<hgl/type/Sets.h>
VK_NAMESPACE_BEGIN
class PhysicalDevice

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@ -2,7 +2,7 @@
#define HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
#include<hgl/graph/shader/ShaderResource.h>
#include<hgl/type/Set.h>
#include<hgl/type/Sets.h>
VK_NAMESPACE_BEGIN
@ -68,7 +68,7 @@ class VertexShaderModule:public ShaderModule
private:
Set<VertexAttributeBinding *> vab_sets;
Sets<VertexAttributeBinding *> vab_sets;
public: