used DESCRIPTOR_SET_TYPE_COUNT
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@@ -29,7 +29,7 @@ class MaterialDescriptorInfo
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ShaderDescriptor *AddDescriptor(VkShaderStageFlagBits ssb,ShaderDescriptor *new_sd); ///<添加一个描述符,如果它本身存在,则返回false
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};
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using ShaderDescriptorSetArray=ShaderDescriptorSet[size_t(DescriptorSetType::RANGE_SIZE)];
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using ShaderDescriptorSetArray=ShaderDescriptorSet[DESCRIPTOR_SET_TYPE_COUNT];
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ShaderDescriptorSetArray desc_set_array;
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@@ -67,5 +67,10 @@ public:
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const DescriptorSetType GetSetType(const AnsiString &)const;
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void Resort(); //排序产生set号与binding号
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const bool hasSet(const DescriptorSetType &type)const
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{
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return desc_set_array[size_t(type)].count>0;
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}
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};
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SHADERGEN_NAMESPACE_END
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