fix TileFont::Registry function
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@ -1 +1 @@
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Subproject commit 7eb1cafe575cc305a9d09fce66494a5445da5305
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Subproject commit b2676f3e15b059069611a20a4b998b2387dbe9c2
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@ -35,8 +35,6 @@ namespace hgl
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const u32char *cp=ch_list;
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TileObject *to;
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List<u32char> new_chars;
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int in_active_count; //在活跃列表中的数量
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int in_idle_count; //在闲置列表中的数量
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int out_count; //不存在的字符数量
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@ -52,7 +50,7 @@ namespace hgl
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FontBitmap *bmp;
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cp=ch_list;
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if(new_chars.GetCount())
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if(out_count>0)
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{
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tile_data->BeginCommit();
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for(uint i=0;i<ch_count;i++)
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@ -77,10 +75,9 @@ namespace hgl
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for(uint i=0;i<ch_count;i++)
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{
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to_res.Get(*cp,to);
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++cp;
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*tp=to->uv_float;
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++tp;
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uv_map.Add(*cp,to->uv_float);
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++cp;
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}
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}
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