moved few codes to SwapchainModule
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@@ -40,10 +40,6 @@ private:
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DeviceRenderPassManage *render_pass_manage;
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RenderPass *device_render_pass;
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RTSwapchain *sc_rt;
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RTSwapchain *CreateSwapchainRenderTarget();
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void InitRenderPassManage();
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void ClearRenderPassManage();
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@@ -77,10 +73,6 @@ public:
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RenderPass * GetRenderPass () {return device_render_pass;}
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RTSwapchain * GetSwapchainRT () {return sc_rt;}
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const VkExtent2D & GetSwapchainSize ()const {return sc_rt->GetExtent();}
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void WaitIdle ()const {vkDeviceWaitIdle(attr->device);}
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DebugUtils * GetDebugUtils (){return attr->debug_utils;}
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@@ -182,18 +174,6 @@ public:
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Semaphore * CreateGPUSemaphore();
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DeviceQueue *CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);
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public: //FrameBuffer相关
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Framebuffer *CreateFBO(RenderPass *rp,ImageView **color_list,const uint color_count,ImageView *depth);
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// Framebuffer *CreateFBO(RenderPass *,List<ImageView *> &color,ImageView *depth);
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Framebuffer *CreateFBO(RenderPass *,ImageView *color,ImageView *depth);
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Framebuffer *CreateFBO(RenderPass *,ImageView *);
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public:
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RenderTarget *CreateRT( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1);
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RenderTarget *CreateRT( const FramebufferInfo *fbi,const uint32_t fence_count=1);
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};//class GPUDevice
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_DEVICE_INCLUDE
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