diff --git a/inc/hgl/graph/VKDevice.h b/inc/hgl/graph/VKDevice.h index dfad2832..874cbf85 100644 --- a/inc/hgl/graph/VKDevice.h +++ b/inc/hgl/graph/VKDevice.h @@ -182,6 +182,7 @@ public: //Texture Texture2DArray *CreateTexture2DArray(TextureData *); Texture2DArray *CreateTexture2DArray(TextureCreateInfo *ci); + Texture2DArray *CreateTexture2DArray(const uint32_t w,const uint32_t h,const uint32 l,const VkFormat fmt,const bool mipmaps); TextureCube *CreateTextureCube(TextureData *); TextureCube *CreateTextureCube(TextureCreateInfo *ci); diff --git a/src/SceneGraph/Vulkan/Texture/VKDeviceTexture2DArray.cpp b/src/SceneGraph/Vulkan/Texture/VKDeviceTexture2DArray.cpp new file mode 100644 index 00000000..40f7e52e --- /dev/null +++ b/src/SceneGraph/Vulkan/Texture/VKDeviceTexture2DArray.cpp @@ -0,0 +1,242 @@ +#include +#include +#include +#include +#include +#include"CopyBufferToImage.h" +VK_NAMESPACE_BEGIN +void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count); + +Texture2DArray *GPUDevice::CreateTexture2DArray(TextureData *tex_data) +{ + if(!tex_data) + return(nullptr); + + return(new Texture2DArray(attr->device,tex_data)); +} + +Texture2DArray *GPUDevice::CreateTexture2DArray(TextureCreateInfo *tci) +{ + if(!tci)return(nullptr); + + if(tci->extent.width*tci->extent.height<=0) + { + Clear(tci); + return(nullptr); + } + + if(tci->target_mipmaps==0) + tci->target_mipmaps=(tci->origin_mipmaps>1?tci->origin_mipmaps:1); + + if(!tci->image) + { + Image2DArrayCreateInfo ici(tci->usage,tci->tiling,tci->format,tci->extent,tci->target_mipmaps); + tci->image=CreateImage(&ici); + + if(!tci->image) + { + Clear(tci); + return(nullptr); + } + + tci->memory=CreateMemory(tci->image); + } + + if(!tci->image_view) + tci->image_view=CreateImageView2DArray(attr->device,tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image); + + TextureData *tex_data=new TextureData(tci); + + Texture2DArray *tex=CreateTexture2DArray(tex_data); + + if(!tex) + { + Clear(tci); + return(nullptr); + } + + //我们暂不,也不准备支持从文件加载整个texture 2d array,所以这里的代码暂时注释掉。仅支持创建空的Texture2d array后,一张张2D纹理单独提交 +// + //if((!tci->buffer)&&tci->pixels&&tci->total_bytes>0) + // tci->buffer=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,tci->total_bytes,tci->pixels); + + //if(tci->buffer) + //{ + // texture_cmd_buf->Begin(); + // if(tci->target_mipmaps==tci->origin_mipmaps) + // { + // if(tci->target_mipmaps<=1) //本身不含mipmaps,但也不要mipmaps + // { + // CommitTexture2DArray(tex,tci->buffer,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); + // } + // else //本身有mipmaps数据 + // { + // CommitTexture2DMipmapsArray(tex,tci->buffer,tci->extent,tci->mipmap_zero_total_bytes); + // } + // } + // else + // if(tci->origin_mipmaps<=1) //本身不含mipmaps数据,又想要mipmaps + // { + // CommitTexture2DArray(tex,tci->buffer,VK_PIPELINE_STAGE_TRANSFER_BIT); + // GenerateMipmaps(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel,1); + // } + // texture_cmd_buf->End(); + + // SubmitTexture(*texture_cmd_buf); + + // delete tci->buffer; + //} + + delete tci; //"delete tci" is correct,please don't use "Clear(tci)" + return tex; +} + +Texture2DArray *GPUDevice::CreateTexture2DArray(const uint32_t w,const uint32_t h,const uint32 l,const VkFormat fmt,const bool mipmaps) +{ + if(w*h*l<=0) + return(nullptr); + + if(!CheckVulkanFormat(fmt)) + return(nullptr); + + TextureCreateInfo *tci=new TextureCreateInfo(fmt); + + tci->extent.width =w; + tci->extent.height =h; + tci->extent.depth =l; + + return CreateTexture2DArray(tci); +} + +// +//bool GPUDevice::CommitTexture2DArray(Texture2DArray *tex,DeviceBuffer *buf,VkPipelineStageFlags destinationStage) +//{ +// if(!tex||!buf)return(false); +// +// BufferImageCopy buffer_image_copy(tex); +// +// return CopyBufferToImageArray(tex,buf,&buffer_image_copy,destinationStage); +//} +// +//bool GPUDevice::CommitTexture2DArrayMipmaps(Texture2DArray *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes) +//{ +// if(!tex||!buf +// ||extent.width*extent.height<=0) +// return(false); +// +// const uint32_t miplevel=tex->GetMipLevel(); +// +// AutoDeleteArray buffer_image_copy(miplevel); +// +// VkDeviceSize offset=0; +// uint32_t level=0; +// +// uint32_t width=extent.width; +// uint32_t height=extent.height; +// +// buffer_image_copy.zero(); +// +// for(VkBufferImageCopy &bic:buffer_image_copy) +// { +// bic.bufferOffset = offset; +// bic.bufferRowLength = 0; +// bic.bufferImageHeight = 0; +// bic.imageSubresource.aspectMask = tex->GetAspect(); +// bic.imageSubresource.mipLevel = level++; +// bic.imageSubresource.baseArrayLayer = 0; +// bic.imageSubresource.layerCount = 1; +// bic.imageOffset.x = 0; +// bic.imageOffset.y = 0; +// bic.imageOffset.z = 0; +// bic.imageExtent.width = width; +// bic.imageExtent.height= height; +// bic.imageExtent.depth = 1; +// +// if(total_bytes<8) +// offset+=8; +// else +// offset+=total_bytes; +// +// if(width>1){width>>=1;total_bytes>>=1;} +// if(height>1){height>>=1;total_bytes>>=1;} +// } +// +// return CopyBufferToImageArray(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); +//} +// +//bool GPUDevice::ChangeTexture2DArray(Texture2DArray *tex,DeviceBuffer *buf,const List &ir_list,VkPipelineStageFlags destinationStage) +//{ +// if(!tex||!buf||ir_list.GetCount()<=0) +// return(false); +// +// const int ir_count=ir_list.GetCount(); +// int count=0; +// +// AutoDeleteArray buffer_image_copy(ir_count); +// VkBufferImageCopy *tp=buffer_image_copy; +// +// VkDeviceSize offset=0; +// +// for(const Image2DRegion &sp:ir_list) +// { +// tp->bufferOffset = offset; +// tp->bufferRowLength = 0; +// tp->bufferImageHeight = 0; +// tp->imageSubresource.aspectMask = tex->GetAspect(); +// tp->imageSubresource.mipLevel = 0; +// tp->imageSubresource.baseArrayLayer = 0; +// tp->imageSubresource.layerCount = 1; +// tp->imageOffset.x = sp.left; +// tp->imageOffset.y = sp.top; +// tp->imageOffset.z = 0; +// tp->imageExtent.width = sp.width; +// tp->imageExtent.height= sp.height; +// tp->imageExtent.depth = 1; +// +// offset+=sp.bytes; +// ++tp; +// } +// +// texture_cmd_buf->Begin(); +// bool result=CopyBufferToImageArray(tex,buf,buffer_image_copy,ir_count,1,destinationStage); +// texture_cmd_buf->End(); +// SubmitTexture(*texture_cmd_buf); +// return result; +//} +// +//bool GPUDevice::ChangeTexture2DArray(Texture2DArray *tex,DeviceBuffer *buf,const RectScope2ui &scope,VkPipelineStageFlags destinationStage) +//{ +// if(!tex||!buf +// ||scope.GetWidth()<=0 +// ||scope.GetHeight()<=0 +// ||scope.GetRight()>tex->GetWidth() +// ||scope.GetBottom()>tex->GetHeight()) +// return(false); +// +// BufferImageCopy buffer_image_copy(tex,scope); +// +// texture_cmd_buf->Begin(); +// bool result=CopyBufferToImageArray(tex,buf,&buffer_image_copy,1,1,destinationStage); +// texture_cmd_buf->End(); +// SubmitTexture(*texture_cmd_buf); +// return result; +//} +// +//bool GPUDevice::ChangeTexture2DArray(Texture2DArray *tex,void *data,const uint32_t size,const RectScope2ui &scope,VkPipelineStageFlags destinationStage) +//{ +// if(!tex||!data +// ||size<=0 +// ||scope.GetWidth()<=0 +// ||scope.GetHeight()<=0 +// ||scope.GetRight()>tex->GetWidth() +// ||scope.GetBottom()>tex->GetHeight()) +// return(false); +// +// DeviceBuffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data); +// +// bool result=ChangeTexture2DArray(tex,buf,scope,destinationStage); +// +// delete buf; +// return(result); +//} +VK_NAMESPACE_END \ No newline at end of file