optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign
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@@ -47,6 +47,11 @@ const bool Material::hasSet(const DescriptorSetType &dst)const
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return desc_manager->hasSet(dst);
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}
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const bool Material::hasAssign()const
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{
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return vertex_input->hasAssign();
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}
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const VIL *Material::GetDefaultVIL()const
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{
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return vertex_input->GetDefaultVIL();
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