optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign
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@@ -69,6 +69,7 @@ public:
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}
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const bool hasSet (const DescriptorSetType &type)const;
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const bool hasAssign ()const;
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const VIL * GetDefaultVIL()const;
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VIL * CreateVIL(const VILConfig *format_map=nullptr);
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