optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign
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@@ -92,7 +92,7 @@ private:
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camera_control->SetTarget(Vector3f(0,0,0));
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camera_control->Refresh();
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camera_control->SetReserveDirection(true,true); //反转x,y
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// camera_control->SetReserveDirection(true,true); //反转x,y
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render_root.RefreshMatrix();
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render_list->Expend(&render_root);
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