optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign

This commit is contained in:
2023-10-12 02:24:58 +08:00
parent 255c7859f1
commit 317635877b
8 changed files with 46 additions and 70 deletions

View File

@@ -92,7 +92,7 @@ private:
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
camera_control->SetReserveDirection(true,true); //反转x,y
// camera_control->SetReserveDirection(true,true); //反转x,y
render_root.RefreshMatrix();
render_list->Expend(&render_root);