renamed to ChildNode instead of SubNode
This commit is contained in:
@@ -60,6 +60,8 @@ bool InitGizmoRotateStaticMesh()
|
||||
white_torus->SetLocalNormal(AxisVector::X);
|
||||
|
||||
TransformFaceToCamera *rotate_white_torus_tfc=new TransformFaceToCamera();
|
||||
|
||||
//暂时因为无法传入Camera所以无法正确计算朝向,正在设计Actor/World结构
|
||||
|
||||
white_torus->GetTransform().AddTransform(rotate_white_torus_tfc);
|
||||
|
||||
|
Reference in New Issue
Block a user