removed VertexInputDataGroup, Renderable only have basic vertexinputdata
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@@ -5,50 +5,38 @@
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#include<hgl/graph/VKVertexAttribBuffer.h>
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VK_NAMESPACE_BEGIN
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VertexInputDataGroup::VertexInputDataGroup(const VIL *vd)
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VertexInputData::VertexInputData(const uint32_t c,const uint32_t vc,const IndexBufferData *ibd)
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{
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vil=vd;
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binding_count=c;
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uint first_binding=0;
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buffer_list=new VkBuffer[binding_count];
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buffer_offset=new VkDeviceSize[binding_count];
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for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
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{
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vid[i].binding_count=vil->GetCount(VertexInputGroup(i));
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vertex_count=vc;
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if(vid[i].binding_count>0)
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{
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vid[i].first_binding=vil->GetFirstBinding(VertexInputGroup(i));
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vid[i].buffer_list=new VkBuffer[vid[i].binding_count];
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vid[i].buffer_offset=new VkDeviceSize[vid[i].binding_count];
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}
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}
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index_buffer=ibd;
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}
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VertexInputDataGroup::~VertexInputDataGroup()
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VertexInputData::~VertexInputData()
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{
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for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
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if(vid[i].binding_count>0)
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{
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delete[] vid[i].buffer_list;
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delete[] vid[i].buffer_offset;
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}
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delete[] buffer_list;
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delete[] buffer_offset;
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}
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Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputDataGroup *vidg)
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Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputData *vi)
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{
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primitive=r;
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pipeline=p;
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mat_inst=mi;
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vid_group=vidg;
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vertex_input=vi;
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}
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Renderable::~Renderable()
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{
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//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
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delete vid_group;
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delete vertex_input;
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}
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Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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@@ -56,7 +44,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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if(!prim||!mi||!p)return(nullptr);
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const VIL *vil=mi->GetVIL();
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const uint input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的
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const uint32_t input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的
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const UTF8String &mtl_name=mi->GetMaterial()->GetName();
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if(prim->GetBufferCount()<input_count) //小于材质要求的数量?那自然是不行的
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@@ -68,15 +56,13 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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VBO *vbo;
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VertexInputDataGroup *vid_group=new VertexInputDataGroup(vil);
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VertexInputData &vid=vid_group->vid[size_t(VertexInputGroup::Basic)];
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VertexInputData *vid=new VertexInputData(input_count,prim->GetVertexCount(),prim->GetIndexBuffer());
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const VertexInputFormat *vif=vil->GetFormatList(VertexInputGroup::Basic);
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for(uint i=0;i<input_count;i++)
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{
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vbo=prim->GetVBO(vif->name,vid.buffer_offset+i);
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vbo=prim->GetVBO(vif->name,vid->buffer_offset+i);
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if(!vbo)
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{
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@@ -104,10 +90,10 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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return(nullptr);
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}
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vid.buffer_list[i]=vbo->GetBuffer();
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vid->buffer_list[i]=vbo->GetBuffer();
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++vif;
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}
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return(new Renderable(prim,mi,p,vid_group));
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return(new Renderable(prim,mi,p,vid));
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}
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VK_NAMESPACE_END
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