split RenderCommand/TextureCommand from GPUCmdBuffer

This commit is contained in:
2020-10-28 12:30:44 +08:00
parent 672a14e656
commit 2e05e06b3f
18 changed files with 127 additions and 166 deletions

View File

@@ -53,7 +53,7 @@ protected:
int32_t swap_chain_count =0;
GPUCmdBuffer ** cmd_buf =nullptr;
RenderCommand ** cmd_buf =nullptr;
Color4f clear_color;
@@ -166,23 +166,23 @@ public:
{
const VkExtent2D extent=sc_render_target->GetExtent();
cmd_buf=hgl_zero_new<GPUCmdBuffer *>(swap_chain_count);
cmd_buf=hgl_zero_new<RenderCommand *>(swap_chain_count);
for(int32_t i=0;i<swap_chain_count;i++)
cmd_buf[i]=device->CreateCommandBuffer(2);
cmd_buf[i]=device->CreateRenderCommandBuffer();
}
}
bool BuildCommandBuffer(GPUCmdBuffer *cb,RenderPass *rp,Framebuffer *fb,RenderableInstance *ri)
bool BuildCommandBuffer(RenderCommand *cb,RenderPass *rp,Framebuffer *fb,RenderableInstance *ri)
{
if(!ri)return(false);
const IndexBuffer *ib=ri->GetIndexBuffer();
cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
cb->Begin();
cb->BindFramebuffer(rp,fb);
cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
cb->BeginRenderpass();
cb->BindPipeline(ri->GetPipeline());
cb->BindDescriptorSets(ri->GetDescriptorSets());
cb->BindVAB(ri);
@@ -198,7 +198,7 @@ public:
return(true);
}
void BuildCommandBuffer(GPUCmdBuffer *cb,RenderTarget *rt,RenderableInstance *ri)
void BuildCommandBuffer(RenderCommand *cb,RenderTarget *rt,RenderableInstance *ri)
{
if(!cb||!rt||!ri)
return;
@@ -234,14 +234,14 @@ public:
{
if(!rl)return;
GPUCmdBuffer *cb=cmd_buf[index];
cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
RenderCommand *cb=cmd_buf[index];
cb->Begin();
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
rl->Render(cb);
cb->EndRenderPass();
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
cb->BeginRenderpass();
rl->Render(cb);
cb->EndRenderPass();
cb->End();
}