split RenderCommand/TextureCommand from GPUCmdBuffer
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@@ -22,7 +22,7 @@ class TestApp:public CameraAppFramework
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struct:public RenderObject
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{
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RenderTarget * render_taget =nullptr;
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GPUCmdBuffer * command_buffer =nullptr;
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RenderCommand * command_buffer =nullptr;
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Pipeline * pipeline =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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@@ -82,7 +82,7 @@ public:
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os.render_taget=device->CreateRenderTarget(&fbi);
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if(!os.render_taget)return(false);
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os.command_buffer=device->CreateCommandBuffer(fbi.GetAttachmentCount());
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os.command_buffer=device->CreateRenderCommandBuffer();
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if(!os.command_buffer)return(false);
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os.material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
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