split RenderCommand/TextureCommand from GPUCmdBuffer
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@@ -1,5 +1,5 @@
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macro(CreateProject name)
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add_executable(${name} ${ARGN})
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add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK})
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target_link_libraries(${name} ${ULRE})
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IF(WIN32)
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