split RenderCommand/TextureCommand from GPUCmdBuffer
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@@ -1,5 +1,5 @@
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macro(CreateProject name)
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add_executable(${name} ${ARGN})
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add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK})
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target_link_libraries(${name} ${ULRE})
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IF(WIN32)
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@@ -53,7 +53,7 @@ private:
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struct
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{
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RenderTarget *rt;
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GPUCmdBuffer *cmd;
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RenderCommand *cmd;
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public:
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@@ -116,7 +116,7 @@ private:
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if(!gbuffer.rt)return(false);
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gbuffer.cmd=device->CreateCommandBuffer(size_t(GBufferAttachment::RANGE_SIZE)+1);
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gbuffer.cmd=device->CreateRenderCommandBuffer();
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return(gbuffer.rt);
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}
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@@ -298,7 +298,10 @@ private:
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if(!gbuffer.cmd->BindFramebuffer(gbuffer.rt->GetRenderPass(),gbuffer.rt->GetFramebuffer()))
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return(false);
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render_list.Render(gbuffer.cmd);
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if(!gbuffer.cmd->BeginRenderpass())
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return(false);
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render_list.Render(gbuffer.cmd);
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gbuffer.cmd->EndRenderPass();
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gbuffer.cmd->End();
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@@ -66,19 +66,6 @@ private:
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render_root.Add(ri,mat);
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}
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bool InitScene()
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{
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Add(ro_round_rectangle,m2d);
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Add(ro_plane_grid[0],m3d);
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Add(ro_plane_grid[1],m3d,rotate(HGL_RAD_90,0,1,0));
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Add(ro_plane_grid[2],m3d,rotate(HGL_RAD_90,1,0,0));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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return(true);
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}
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void CreateRenderObject()
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{
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struct PlaneGridCreateInfo pgci;
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@@ -121,6 +108,19 @@ private:
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camera.eye.Set(200,200,200,1.0);
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}
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bool InitScene()
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{
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Add(ro_round_rectangle,m2d);
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Add(ro_plane_grid[0],m3d);
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Add(ro_plane_grid[1],m3d,rotate(HGL_RAD_90,0,1,0));
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Add(ro_plane_grid[2],m3d,rotate(HGL_RAD_90,1,0,0));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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return(true);
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}
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public:
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bool Init()
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@@ -22,7 +22,7 @@ class TestApp:public CameraAppFramework
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struct:public RenderObject
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{
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RenderTarget * render_taget =nullptr;
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GPUCmdBuffer * command_buffer =nullptr;
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RenderCommand * command_buffer =nullptr;
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Pipeline * pipeline =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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@@ -82,7 +82,7 @@ public:
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os.render_taget=device->CreateRenderTarget(&fbi);
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if(!os.render_taget)return(false);
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os.command_buffer=device->CreateCommandBuffer(fbi.GetAttachmentCount());
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os.command_buffer=device->CreateRenderCommandBuffer();
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if(!os.command_buffer)return(false);
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os.material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
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